Cloaked Games
Member
Current Version: Beta 1.3.3
THIS GAME IS CANCELED. DEVELOPMENT WILL NOT CONTINUE.
Sorry.
Recent Content: Baked apples, wisp lantern, structures with loot chests. Bug fixes.
You have at last, after decades of searching, found the legendary Valley of Charon! Stories tell of this place as a place of abundance, peace, and life. You set right to work establishing a home, finding food and resources and beginning your new life away from the corruptions of society. But is everything truly what it seems like?
The goal of this game is to survive, create and explore. Features include: randomly generated terrain, crafting and inventory system, enemies to fight, and many types of weapons and tools.
You can download the beta version of the game on Itch.io: https://cloakedgames.itch.io/valley-of-charon.
Controls:
-WASD/Arrows keys to move.
-Mouse to move items in inventory.
-E or right click to interact.
-Space or left click to use item and eat food.
-Escape to open the menu (and pause the game).
Upcoming things, for Beta 2.1.1:
1) Brand new terrain generation.
2) The first parts of the story.
3) More enemies.
4) Other cool stuff I can't talk about yet.
Please help by giving feedback and suggestions. Thanks!
Computer Requirements / Recommendations:
-Windows OS
-Screen at least 1024 by 768
THIS GAME IS CANCELED. DEVELOPMENT WILL NOT CONTINUE.
Sorry.
Recent Content: Baked apples, wisp lantern, structures with loot chests. Bug fixes.
You have at last, after decades of searching, found the legendary Valley of Charon! Stories tell of this place as a place of abundance, peace, and life. You set right to work establishing a home, finding food and resources and beginning your new life away from the corruptions of society. But is everything truly what it seems like?
The goal of this game is to survive, create and explore. Features include: randomly generated terrain, crafting and inventory system, enemies to fight, and many types of weapons and tools.
Design and Programming: @Cloaked Games
Art: @JacobV @JellyJake112 @Cloaked Games
Sound Design: Joseph Benedetti
Art: @JacobV @JellyJake112 @Cloaked Games
Sound Design: Joseph Benedetti
You can download the beta version of the game on Itch.io: https://cloakedgames.itch.io/valley-of-charon.
Controls:
-WASD/Arrows keys to move.
-Mouse to move items in inventory.
-E or right click to interact.
-Space or left click to use item and eat food.
-Escape to open the menu (and pause the game).
Upcoming things, for Beta 2.1.1:
1) Brand new terrain generation.
2) The first parts of the story.
3) More enemies.
4) Other cool stuff I can't talk about yet.
Please help by giving feedback and suggestions. Thanks!
Alpha 1.3.3 - July 3rd, 2017
*Fixed a critical issue that prevented the player from breaking grass and flowers.
This is what I get for assuming two systems were unrelated, and not testing thouroughly.
*Actually bothered to prevent memory leaks.
This is what I get for being self-taught.
*You can now press interact again to close chests and furnaces.
*Furnace and chest GUI depth is now correct. Item name display position adjusted.
*Fixed issue with torches in generated structures.
*Fixed issue where "0 quantity" items would show up in chests and furnaces.
*Fixed an issue where SPACE would not work if the mouse was hovering over an inventory slot.
*Changed distance that cactus can hurt you.
*General bug fixes.
Alpha 1.3.2 - June 22nd, 2017
+Structures can now spawn with loot chests.
+Wisp Lantern: Crafted with 2 tin ingots and 1 wisp of magic.
+Baked Apple: Cook an apple to get baked apple.
+Bone handled tools: You can now use bone wood to create tools with additional durability.
+Light sources will now provide light around the player when held.
+Tools now show a durability bar instead of an item count.
+Damage handling is now different. Includes percent variation on attacks and bonus damage using certain types of weapons
*General bug fixes
*Updated furnace GUI to match the rest
*Fixed player hurt sound
*Improved (practically rewrote) spider AI (Skeleton will be updated 2.1.1)
*The player no longer glows in the dark
*Fixed a few things that wouldn't pause correctly
*Walls now tile correctly. Wall shadows still need fixing
*Birds, bees, butterflies and wisps are no longer hurt by cacti
*Furni have particles and emit light when they are burning something.
*You can no longer destroy items by crafting them when you have a full inventory.
Beta 1.3.1 - April 14th, 2017
+New graphics, art by JacobV and animations by JellyJake112.
>Almost every single sprite has been replaced.
>GUI has been resized and redesigned. (Inventory and healthbar).
>Walls now match the 2.5D angle and provide visual depth.
+Game now saves at the start of each day. You can load your world if you die.
+Scaling changed. Game can now run in windowed mode. More work on this in the future.
+Energy bar removed. Items now work entirely on cooldown (attack speeds).
>Lightning bolt icon shows whether you can swing or not.
+Difficulty options added. Easy, normal and hard. Will effect monster damage, hunger rates and spawn rates.
+Added the desert biome. Generates rarely on the overworld. They are typically large.
>Cacti: Can be placed to be used as traps for enemies or baked and eaten. Gathered with an axe.
>Cactus flower: Collected from cacti and used to grow more cacti. Yay! Baby cacti are so cute!
>Bone piles: Gathered with a pickaxe. Drops bones.
+Grave drops are now randomized, and have more variety of items hidden.
+Added ghosts. These enemies will haunt you if you disturb graves. They drain your food bar until you starve to death.
+Added butterflies! They do nothing but add to the atmosphere, but that's cool right?
+Added clutter, including logs, stumps, and boulders.
+Bees will now fly from flower to flower, like real bees.
+More sounds. (Block placing, inventory clicking, and more)
+More options for creating worlds.
+You can now hold down the mouse or space to repeatably swing axes and pickaxes.
*Massively optimized the game. (Collisions, region loading and world generation).
*Revamped mob spawning system. Should be more consistant and fair.
*Fixed a peculiar issue with frame-rate on Windows 10 machines with certain drivers.
*You no longer move faster when walking diagonally.
*Night now fades in and out, instead of abrupt sudden changes. Not really a bug fix though.
*Changed font used for the inventory. Should improve readibility.
*Small changes to bird AI. You may find you need a bow to hunt them now.
*You can no longer split "stacks" of tools and weapons. That made no sense.
*Magic bomb recipe changed from [8 wisps of magic and 8 bronze ingots] to [1 wisp of magic and 2 bronze ingots]
*Bone wood recipe changed from [8 bones] to [10 bones]
*Flower depth issues improved. (Not completely fixed, but it's less noticable now).
*Realigned placement cursor. It was annoying.
Beta 1.2.2 - January 14th, 2017
[Bug fixes and balance adjustments]
+You can now delete items from the mouse slot by pressing <delete>
*Doors are now way easier to open and close
*Doors and torches can now be broken with axes
*Trees now align properly to the grid
*Increased stack amount of wood, saplings, stone and stone walls (20 to 100)
*Decreased cost of torches (from 1 stick and 2 grass to 1 stick and 1 grass)
*Decreased cost of rope (from 4 string to 2 string)
*Decreased cost of bone wood (from 10 bones to 8 bones)
*Slightly increased drop chances for string and bones
*Slightly increased spawn chances for spiders, skeleton, wisps and birds
*Blasting staff projectile now emits light
*Fixed crash that could occur when breaking chests or furnaces
*Fixed slight issues with the debugging command line
Beta 1.2.1 - January 5th, 2017
[3 new mobs, 20 new items (2 structures), ranged weapons, magical weapons, and armor]
+Tutorial option
+Sounds (Five right now. There will be more later. Sounds made by Joseph Benedetti)
+Wisp, wisp of magic, and magical bombs
+Mundane staff, amber, mundane staff of blasting
+Skeleton, bone, bone wood
+Bird, raw poultry, cooked poultry, and honey glazed poultry
+Death messages
+Cracked animation when breaking stuff
+You now start the game with some basic supplies
+Trees drop saplings which can be places to grow new trees
+Door crafted from wood that can be opened and closed to block entrances
+Improved controls
>> alt left click to select slot
>> left click outside of inventory to attack
>> right click to split stacks in inventory
*Optimized item management and crafting system
*Optimized and adjusted rates of mob spawning
*Better menu system
*Crafting Journal shows graphical list of recipes. This will be better later.
*Increased durability of bronze tools (60 to 80)
*Swords now swing, and can hit multiple foes at a time
*Improved enemy AI (enemies will now be stunned when hit)
*General optimization (collisions, player spawning, and more)
*Grave stones can now be destroyed and drop amber
*Chests and furnaces can now be destroyed and recollected (you will loose items that are in the chests)
Beta 1.1.2:
-Fixed massive scaling issue.
Beta 1.1.1: First Release of the Game
-Crafting and Smelting
-The Overworld
-Copper, Tin, and Bronze Tools
-Movement, controls, etc.
-Bees and Spiders
-Basic Crafting Journal
-Health, Energy and Hunger
-Starvation
-Lighting
*Fixed a critical issue that prevented the player from breaking grass and flowers.
This is what I get for assuming two systems were unrelated, and not testing thouroughly.
*Actually bothered to prevent memory leaks.
This is what I get for being self-taught.
*You can now press interact again to close chests and furnaces.
*Furnace and chest GUI depth is now correct. Item name display position adjusted.
*Fixed issue with torches in generated structures.
*Fixed issue where "0 quantity" items would show up in chests and furnaces.
*Fixed an issue where SPACE would not work if the mouse was hovering over an inventory slot.
*Changed distance that cactus can hurt you.
*General bug fixes.
Alpha 1.3.2 - June 22nd, 2017
+Structures can now spawn with loot chests.
+Wisp Lantern: Crafted with 2 tin ingots and 1 wisp of magic.
+Baked Apple: Cook an apple to get baked apple.
+Bone handled tools: You can now use bone wood to create tools with additional durability.
+Light sources will now provide light around the player when held.
+Tools now show a durability bar instead of an item count.
+Damage handling is now different. Includes percent variation on attacks and bonus damage using certain types of weapons
*General bug fixes
*Updated furnace GUI to match the rest
*Fixed player hurt sound
*Improved (practically rewrote) spider AI (Skeleton will be updated 2.1.1)
*The player no longer glows in the dark
*Fixed a few things that wouldn't pause correctly
*Walls now tile correctly. Wall shadows still need fixing
*Birds, bees, butterflies and wisps are no longer hurt by cacti
*Furni have particles and emit light when they are burning something.
*You can no longer destroy items by crafting them when you have a full inventory.
Beta 1.3.1 - April 14th, 2017
+New graphics, art by JacobV and animations by JellyJake112.
>Almost every single sprite has been replaced.
>GUI has been resized and redesigned. (Inventory and healthbar).
>Walls now match the 2.5D angle and provide visual depth.
+Game now saves at the start of each day. You can load your world if you die.
+Scaling changed. Game can now run in windowed mode. More work on this in the future.
+Energy bar removed. Items now work entirely on cooldown (attack speeds).
>Lightning bolt icon shows whether you can swing or not.
+Difficulty options added. Easy, normal and hard. Will effect monster damage, hunger rates and spawn rates.
+Added the desert biome. Generates rarely on the overworld. They are typically large.
>Cacti: Can be placed to be used as traps for enemies or baked and eaten. Gathered with an axe.
>Cactus flower: Collected from cacti and used to grow more cacti. Yay! Baby cacti are so cute!
>Bone piles: Gathered with a pickaxe. Drops bones.
+Grave drops are now randomized, and have more variety of items hidden.
+Added ghosts. These enemies will haunt you if you disturb graves. They drain your food bar until you starve to death.
+Added butterflies! They do nothing but add to the atmosphere, but that's cool right?
+Added clutter, including logs, stumps, and boulders.
+Bees will now fly from flower to flower, like real bees.
+More sounds. (Block placing, inventory clicking, and more)
+More options for creating worlds.
+You can now hold down the mouse or space to repeatably swing axes and pickaxes.
*Massively optimized the game. (Collisions, region loading and world generation).
*Revamped mob spawning system. Should be more consistant and fair.
*Fixed a peculiar issue with frame-rate on Windows 10 machines with certain drivers.
*You no longer move faster when walking diagonally.
*Night now fades in and out, instead of abrupt sudden changes. Not really a bug fix though.
*Changed font used for the inventory. Should improve readibility.
*Small changes to bird AI. You may find you need a bow to hunt them now.
*You can no longer split "stacks" of tools and weapons. That made no sense.
*Magic bomb recipe changed from [8 wisps of magic and 8 bronze ingots] to [1 wisp of magic and 2 bronze ingots]
*Bone wood recipe changed from [8 bones] to [10 bones]
*Flower depth issues improved. (Not completely fixed, but it's less noticable now).
*Realigned placement cursor. It was annoying.
Beta 1.2.2 - January 14th, 2017
[Bug fixes and balance adjustments]
+You can now delete items from the mouse slot by pressing <delete>
*Doors are now way easier to open and close
*Doors and torches can now be broken with axes
*Trees now align properly to the grid
*Increased stack amount of wood, saplings, stone and stone walls (20 to 100)
*Decreased cost of torches (from 1 stick and 2 grass to 1 stick and 1 grass)
*Decreased cost of rope (from 4 string to 2 string)
*Decreased cost of bone wood (from 10 bones to 8 bones)
*Slightly increased drop chances for string and bones
*Slightly increased spawn chances for spiders, skeleton, wisps and birds
*Blasting staff projectile now emits light
*Fixed crash that could occur when breaking chests or furnaces
*Fixed slight issues with the debugging command line
Beta 1.2.1 - January 5th, 2017
[3 new mobs, 20 new items (2 structures), ranged weapons, magical weapons, and armor]
+Tutorial option
+Sounds (Five right now. There will be more later. Sounds made by Joseph Benedetti)
+Wisp, wisp of magic, and magical bombs
+Mundane staff, amber, mundane staff of blasting
+Skeleton, bone, bone wood
+Bird, raw poultry, cooked poultry, and honey glazed poultry
+Death messages
+Cracked animation when breaking stuff
+You now start the game with some basic supplies
+Trees drop saplings which can be places to grow new trees
+Door crafted from wood that can be opened and closed to block entrances
+Improved controls
>> alt left click to select slot
>> left click outside of inventory to attack
>> right click to split stacks in inventory
*Optimized item management and crafting system
*Optimized and adjusted rates of mob spawning
*Better menu system
*Crafting Journal shows graphical list of recipes. This will be better later.
*Increased durability of bronze tools (60 to 80)
*Swords now swing, and can hit multiple foes at a time
*Improved enemy AI (enemies will now be stunned when hit)
*General optimization (collisions, player spawning, and more)
*Grave stones can now be destroyed and drop amber
*Chests and furnaces can now be destroyed and recollected (you will loose items that are in the chests)
Beta 1.1.2:
-Fixed massive scaling issue.
Beta 1.1.1: First Release of the Game
-Crafting and Smelting
-The Overworld
-Copper, Tin, and Bronze Tools
-Movement, controls, etc.
-Bees and Spiders
-Basic Crafting Journal
-Health, Energy and Hunger
-Starvation
-Lighting
Computer Requirements / Recommendations:
-Windows OS
-Screen at least 1024 by 768
Last edited: