J
JohnnyOstad
Guest
So when developing for Windows I use:
ini_open("filename.ini")
and this works like a charm.
However in UWP both for Win10 and Xbox One the save files get deleted every time i run/create a new build.
apparently the .ini files are being stored internally within the .appx? Which means that if I release the game and then patch it, the player will lose it's save data.
Do i have to specify where the .ini file should be created for UWP?
if yes, what do i have to "Exactly" type in for the ini_open() command for Win10 and XboxOne?
ini_open("filename.ini")
and this works like a charm.
However in UWP both for Win10 and Xbox One the save files get deleted every time i run/create a new build.
apparently the .ini files are being stored internally within the .appx? Which means that if I release the game and then patch it, the player will lose it's save data.
Do i have to specify where the .ini file should be created for UWP?
if yes, what do i have to "Exactly" type in for the ini_open() command for Win10 and XboxOne?