UWP UWP Save File Location?

Discussion in 'GameMaker Studio 2 Community Tech Support' started by JohnnyOstad, Jun 20, 2018.

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  1. JohnnyOstad

    JohnnyOstad Member

    Joined:
    Mar 9, 2018
    Posts:
    8
    So when developing for Windows I use:
    ini_open("filename.ini")
    and this works like a charm.

    However in UWP both for Win10 and Xbox One the save files get deleted every time i run/create a new build.
    apparently the .ini files are being stored internally within the .appx? Which means that if I release the game and then patch it, the player will lose it's save data.

    Do i have to specify where the .ini file should be created for UWP?

    if yes, what do i have to "Exactly" type in for the ini_open() command for Win10 and XboxOne?
     

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