KyleRansford
Member
I'm not sure if this is a particular bug, but for some reason after I have set up things required in the UWP game options, (as detailed in the help articles) when I press play to run the game on Windows it compiles for a minute or two, then it comes up like it's going to run, then all of a sudden it just closes. No error on the output or nothing. In fact, it shows SUCCESS in the output. Before GMS 2.3.0 when I used UWP, it all worked ok, with no problem.
I'm using a Local Host (My PC) using: localhost:50080
I'm running it in VM. (YYC does the same thing, but takes about 15 mins).
I have linked it with the app in the Microsoft Partner Center and installed the pfx file.
I have entered the package name in GMS2
I'm not using Xbox Live features, since I'm just testing UWP on my PC.
I have linked the Visual Studio 2017 and the UWP Tools paths in GMS2
I have everything that I know of set up, but it still isn't running.
Has anyone else using the UWP export having this problem?
Update:
It appears that the save file created by the Windows export was causing the crashing when trying to load. But now after delating the file the Windows export created, I see that the UWP export is not even creating a save file.
I'm using a Local Host (My PC) using: localhost:50080
I'm running it in VM. (YYC does the same thing, but takes about 15 mins).
I have linked it with the app in the Microsoft Partner Center and installed the pfx file.
I have entered the package name in GMS2
I'm not using Xbox Live features, since I'm just testing UWP on my PC.
I have linked the Visual Studio 2017 and the UWP Tools paths in GMS2
I have everything that I know of set up, but it still isn't running.
Has anyone else using the UWP export having this problem?
Update:
It appears that the save file created by the Windows export was causing the crashing when trying to load. But now after delating the file the Windows export created, I see that the UWP export is not even creating a save file.
Last edited: