O
ollie_r
Guest
Hello!
Is there a way to cut up my tilesets into frames and then still use the whole sprite as a tileset? It would be a good way to avoid using duplicate graphics in cases where a tile graphic is also being used for an object (for example, an enemy masking as background).
Is there a way to cut up my tilesets into frames and then still use the whole sprite as a tileset? It would be a good way to avoid using duplicate graphics in cases where a tile graphic is also being used for an object (for example, an enemy masking as background).