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Question - IDE Using sprite for tiles and objects

O

ollie_r

Guest
Hello!

Is there a way to cut up my tilesets into frames and then still use the whole sprite as a tileset? It would be a good way to avoid using duplicate graphics in cases where a tile graphic is also being used for an object (for example, an enemy masking as background). :)
 
B

Bayesian

Guest
How big are your tilesets? My bet is that its not that big a deal to duplicate your sprites

If you have to you can use draw_sprite_part()
 
O

ollie_r

Guest
My texture size is 2048x2048! And thank you for the tip about draw_sprite_part that should do the trick! : )
 
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