aereddia
Member
So I've been poking around trying to figure out how to draw a sprite with multiple shaders active, but it has been a bit unfruitful. Everyone has said it is possible for surfaces, but I'm looking to use it on an individual sprite and that's where I'm running into problems.
Is it even possible? Surely there is some way to do it without putting everything in one mega shader that joins them all together, Frankenstein style. That's what I'm trying to work around.
Is it even possible? Surely there is some way to do it without putting everything in one mega shader that joins them all together, Frankenstein style. That's what I'm trying to work around.