S
Squigglestixx
Guest
Apologies if this has been asked before or is really simple, I'm very much still learning.
I'm building a point-and-click adventure game, using mb_left for most actions, including inspecting items on-screen and advancing the text. The code I'm using for text boxes has a step event that checks
However, mb_left is also what causes the textbox object to be created in the first place, when you click on a in-game item. This seems to make the textbox object see the
Is there some easy way around this? a way to disable mb_left for a short period of time?
I'm building a point-and-click adventure game, using mb_left for most actions, including inspecting items on-screen and advancing the text. The code I'm using for text boxes has a step event that checks
if(mouse_check_button_pressed(mb_left)){
. and this will cause the text to go from typing out one letter at a time to just showing the whole block of text (for impatient players).However, mb_left is also what causes the textbox object to be created in the first place, when you click on a in-game item. This seems to make the textbox object see the
if(mouse_check_button_pressed(mb_left)){
as soon as it's created and automatically skips the text crawl.Is there some easy way around this? a way to disable mb_left for a short period of time?