M
my5t3r10n
Guest
Hello,
First time poster!
Anyways... I am here to ask a basic question on using a technique found in other game engines.
What I am doing is making a platform game where there are many types of ground to walk on and instead of adding all of those objects in my code I have made an object with low opacity for making the skeleton of the game. Then placing objects with ground sprites on top of them. When I start the game, the skeleton platforms disappear leaving the other sprites visible while honestly doing nothing. This is currently working for me btw.
If you're understanding what I'm saying, does that seem like a good option or are there better ways?
First time poster!
Anyways... I am here to ask a basic question on using a technique found in other game engines.
What I am doing is making a platform game where there are many types of ground to walk on and instead of adding all of those objects in my code I have made an object with low opacity for making the skeleton of the game. Then placing objects with ground sprites on top of them. When I start the game, the skeleton platforms disappear leaving the other sprites visible while honestly doing nothing. This is currently working for me btw.
If you're understanding what I'm saying, does that seem like a good option or are there better ways?
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