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Using Destroy event when saving a variable

Discussion in 'Programming' started by Bernard Polman, Feb 1, 2017.

  1. I have a simple object (not persistent) that loads a variable on Create event with scr_loadgame(). I need my variable to be saved when the game ends or players enters a new room (I have scr_savegame() for that). The variable is global.

    If I save the game in Destroy event of that object, will the Destroy event be executed when the player enters a new room or closes the game?
     
  2. CoderJoe

    CoderJoe Member

    Joined:
    Jun 22, 2016
    Posts:
    166
    Not sure. I do know you could use room end event though or game end for exiting the game.
     
  3. TimothyAllen

    TimothyAllen Member

    Joined:
    Aug 7, 2016
    Posts:
    429
    No. Not in 1.4 any way. Can't say for 2.0
     

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