I just recently got Adobe After Effects because of the power it has to animate literally anything. I had planned on using it to animate my sprites for Game Maker, however I ran into a few issues: My animations can be rendered as a PNG or JPEG sequence, but there are over 200+ images after rendering a 10 second animation. Game Maker runs our of memory when using this many sub-images for a single sprite (not to mention having an entire game with animations this large) How can I avoid these issues? Is there another render type in After Effects, is there something I can change in GMS to avoid the memory issues? Any help is greatly appreciated! Thanks.