jonahrobot
Member
Hey everyone!
Context: I was doing some experiments with running ads on Snapchat for my mobile game and ran into a problem.
The Problem: To track downloads from Snapchat ads you need to use a third party API on Snapchat's list of partners. The thing is I can't find a way to use the SDKs from the partner list within gamemaker.
What I have done: I looked into an AppsFlyer Extention that's available for the marketplace but it only supports android, and I can't tell if it even works for gms2. Later I looked into GameAnaliyitics, which totally works with gms2, but they don't connect with Snapchat...
Now I'm stuck... so I made this post!
Has anyone experimented with MMP in their game? Or even have an idea on where I should start in making a iOS / Android SDK work with Gamemaker...
Thanks for your time,
Jonah
Edit: In case anyone has this problem in the future, use there SDK implementation guides (for iOS) (for Android) and make a Gamemaker Extention. After some tinkering, it works out pretty well.
Context: I was doing some experiments with running ads on Snapchat for my mobile game and ran into a problem.
The Problem: To track downloads from Snapchat ads you need to use a third party API on Snapchat's list of partners. The thing is I can't find a way to use the SDKs from the partner list within gamemaker.
What I have done: I looked into an AppsFlyer Extention that's available for the marketplace but it only supports android, and I can't tell if it even works for gms2. Later I looked into GameAnaliyitics, which totally works with gms2, but they don't connect with Snapchat...
Now I'm stuck... so I made this post!
Has anyone experimented with MMP in their game? Or even have an idea on where I should start in making a iOS / Android SDK work with Gamemaker...
Thanks for your time,
Jonah
Edit: In case anyone has this problem in the future, use there SDK implementation guides (for iOS) (for Android) and make a Gamemaker Extention. After some tinkering, it works out pretty well.
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