/// draw players stats
if (room == rm_start)
{
//P1
if (view_current == 0)
{
draw_text_transformed(view_xview[0], view_yview[0], "HP " + string(obj_P1.HP),4,4,0); // draw P1 HP
draw_text_transformed(view_xview[0], view_yview[0]+64, "FIRE " + string(obj_P1.countdown),3,3,0); // draw P1 ready to fire
draw_text_transformed(view_xview[0], view_yview[0]+96, "turn " + string(obj_P1.turn_spd),3,3,0); // draw P1 turn spd
draw_text_transformed(view_xview[0], view_yview[0]+128, "thrust " + string(obj_P1.thrust),3,3,0); // draw P1 thrust
draw_text_transformed(view_xview[0], view_yview[0]+160, "max spd " + string(obj_P1.spd),3,3,0); // draw P1 max speed
draw_text_transformed(view_xview[0]+512, view_yview[0]+512, "select your ship and move to the starting box " ,3,3,0);
}
// P2
if (view_current == 1)
{
draw_text_transformed(view_xview[1], view_yview[1], "HP " + string(obj_P2.HP),4,4,0); // draw P2 HP
draw_text_transformed(view_xview[1], view_yview[1]+64, "FIRE " + string(obj_P2.countdown),3,3,0); // draw P2 ready to fire
draw_text_transformed(view_xview[1], view_yview[1]+96, "turn " + string(obj_P2.turn_spd),3,3,0); // draw P2 turn speed
draw_text_transformed(view_xview[1], view_yview[1]+128, "thrust " + string(obj_P2.thrust),3,3,0); // draw P2 thrust
draw_text_transformed(view_xview[1], view_yview[1]+160, "max spd " + string(obj_P2.spd),3,3,0); // draw P2 max speed
draw_text_transformed(view_xview[1]+512, view_yview[1]+512, "select your ship and move to the starting box " ,3,3,0);
}
}
// play room
if (room == rm_play)
{
//P1
if (view_current == 0)
{
draw_text_transformed(view_xview[0], view_yview[0], "HP " + string(obj_P1.HP),4,4,0); // draw P1 HP
draw_text_transformed(view_xview[0]+320, view_yview[0], "KILLS: " + string(obj_P1.kill_count),4,4,0); // draw score
}
// P2
if (view_current == 1)
{
draw_text_transformed(view_xview[1], view_yview[1], "HP " + string(obj_P2.HP),4,4,0); // draw P2 HP
draw_text_transformed(view_xview[1]+320, view_yview[1], "KILLS: " + string(obj_P2.kill_count),4,4,0); // draw score
}
}