IGameArt
Member
For the past 5 or so months, I've been the sole developer working with Imagos Softworks to rebuild the game Starr Mazer DSP from the ground up in Game Maker Studio 2.
Everything was going great until yesterday I got the dreaded Runner.exe Exited with non-zero status (-1073741819) after messing with a couple of lines related to audio. I've since changed the lines I was messing with, commented out, deleted, added new lines, but nothing is working to get this compiling again. I fear that it's a bug in the compiler as I'm having issues with some of my other projects as well. Not all, but some. I've reinstalled GMS and rebooted my computer countless times. My code has no errors in it, it was compiling just fine until it decided to stop. Unfortunately thanks to NDA I'm not allowed to share any of my 30,000 lines of code, and thanks to the nature of the non-zero status error, I'm also not allowed to know where in my own code lies the problem.
Compiling with YYC I do get the following information however:
Can anybody make sense of that block of errors?
Everything was going great until yesterday I got the dreaded Runner.exe Exited with non-zero status (-1073741819) after messing with a couple of lines related to audio. I've since changed the lines I was messing with, commented out, deleted, added new lines, but nothing is working to get this compiling again. I fear that it's a bug in the compiler as I'm having issues with some of my other projects as well. Not all, but some. I've reinstalled GMS and rebooted my computer countless times. My code has no errors in it, it was compiling just fine until it decided to stop. Unfortunately thanks to NDA I'm not allowed to share any of my 30,000 lines of code, and thanks to the nature of the non-zero status error, I'm also not allowed to know where in my own code lies the problem.
Compiling with YYC I do get the following information however:
I have a very tight deadline, If I can't get this issue fixed soon, I'll be forced to start over from my last backup and lose days of work, that's close to another thousand lines of code down the drain.Z:/StarrMazer_96D6795E_221BB955/StarrMazerDSP/default/Scripts/gml_Script_script_execute_ext.gml.cpp:22:11: error: expected expression
local_arg=;
^
1 error generated.
Z:/StarrMazer_96D6795E_221BB955/StarrMazerDSP/default/Scripts/gml_Object_objEnemySmasher_Other_12.gml.cpp:48:10: error: no matching constructor for initialization of 'YYRValue'
YYRValue __arg22087__(YYGML_event_user(pSelf,pOther,6));
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X://yyc/include\YYGML.h:699:2: note: candidate constructor not viable: cannot convert argument of incomplete type 'void' to 'const YYRValue'
YYRValue( const YYRValue& _v ) {
^
X://yyc/include\YYGML.h:703:2: note: candidate constructor not viable: cannot convert argument of incomplete type 'void' to 'double'
YYRValue( double _val ) {
^
X://yyc/include\YYGML.h:708:2: note: candidate constructor not viable: cannot convert argument of incomplete type 'void' to 'float'
YYRValue( float _val ) {
^
X://yyc/include\YYGML.h:713:2: note: candidate constructor not viable: cannot convert argument of incomplete type 'void' to 'int'
YYRValue( int _val ) {
^
X://yyc/include\YYGML.h:718:2: note: candidate constructor not viable: cannot convert argument of incomplete type 'void' to 'long long'
YYRValue( long long _val ) {
^
X://yyc/include\YYGML.h:723:2: note: candidate constructor not viable: cannot convert argument of incomplete type 'void' to 'const char *'
YYRValue( const char* _pStr ) {
^
X://yyc/include\YYGML.h:694:2: note: candidate constructor not viable: requires 0 arguments, but 1 was provided
YYRValue() {
^
1 error generated.
Stats : GMA : Elapsed=164044.5895
Stats : GMA : sp=506,au=218,bk=0,pt=25,sc=772,sh=4,fo=0,tl=0,ob=247,ro=3,da=4265,ex=5,ma=161,fm=0xD000B21D79F62FA0
Can anybody make sense of that block of errors?
Last edited: