O.Stogden
Member
Hey everyone,
The title is pretty self-explanatory on this one.
I basically have "ghost replay" data that's stored in text files, ranging in size up to around 128KB.
I was hoping to use the steam_upload_score_buffer function, but the max buffer size you can send with that is just 256bytes, so it's not big enough to handle ghost data.
So I was looking for some guidance on how to go about uploading the text file from my game, to a server with a PHP script that would read the data being sent, and save it in a .txt file on the server. There's a few guides I've seen on here on how to do this, but every single one of them seems to have negative feedback on how they're handling it. Either compatibility issues or security issues, which makes me worry that I would most likely end up with something vulnerable if I went in there and tried to cobble code together on my own.
As for downloading it, I don't think there'd be any PHP involved at that point? So it shouldn't be too hard to add downloading ghost data, once it's up on the server.
The title is pretty self-explanatory on this one.
I basically have "ghost replay" data that's stored in text files, ranging in size up to around 128KB.
I was hoping to use the steam_upload_score_buffer function, but the max buffer size you can send with that is just 256bytes, so it's not big enough to handle ghost data.
So I was looking for some guidance on how to go about uploading the text file from my game, to a server with a PHP script that would read the data being sent, and save it in a .txt file on the server. There's a few guides I've seen on here on how to do this, but every single one of them seems to have negative feedback on how they're handling it. Either compatibility issues or security issues, which makes me worry that I would most likely end up with something vulnerable if I went in there and tried to cobble code together on my own.
As for downloading it, I don't think there'd be any PHP involved at that point? So it shouldn't be too hard to add downloading ghost data, once it's up on the server.