J
JamCamAbreu
Guest
Follow the development:
https://www.facebook.com/SimCitySNESClone/
Hey GM community. I don't post often on the community, but I've been working with game maker for over 15 years and in the last year I've started a computer science degree through Oregon State University. Probably like you I have about a bazillion other smaller projects, but this ranks as one of my largest yet.
Zone Development:
Mini Map types (pollution):
Check out the facebook page for the development, but here are some details about the project:
+ Map generation
+ Screen Drawing Algorithm (I do not use 'objects' in the traditional GM sense as they are bulky and waste CPU time).
+ Time and season changing
+ Minimap calculating and drawing using GM's neat "surface" feature.
+ Game speed changing
+ Building placement
+ Money system
+ Population and city types (town, city, metropolis, etc...)
+ Game Menus Pt. 1 - Maps (4-17-2017)
+ Advanced Information Maps: Pollution (4-17-2017)
+ Advanced Information Maps: Land Value (4-19-2017)
+ "Zone" development Pt. 1 (4-26-2017)
Game Features In progress:
* Graphs
* Game Menus Pt. 2 - Graphs
* Power and Power lines
* Roads and building-connectivity
* Game file saving and loading
Thanks for checking it out. Once it's "playable" I'll release a demo. Until then, check out the development on the facebook page!
- James Cameron Abreu, computer science student.
https://www.facebook.com/SimCitySNESClone/
Hey GM community. I don't post often on the community, but I've been working with game maker for over 15 years and in the last year I've started a computer science degree through Oregon State University. Probably like you I have about a bazillion other smaller projects, but this ranks as one of my largest yet.
Zone Development:
Mini Map types (pollution):
Check out the facebook page for the development, but here are some details about the project:
- Nostalgic: Based off of the nostalgic Super Nintendo game of my childhood, Sim City.
- DLL Development with Game Maker: The game is written mostly using a C++ DLL for the engine of the game. I'm sorry GM moderators...but you are just not going to convince me that my life will be better without pointers. I love that level of control and efficiency. I hope many of you will catch that a number of OBJECTS I have in the game running at all times is 3 or fewer. It's all C++ and DLL magic. If you're interested in learning, I suggest getting yourself into a nice CS degree. OSU, my program offers post-bachelor's for students like me going back for a 2nd bachelor's.
- Live development: Every Tuesday, I code live on twitch. You can see me as I develop the game and learn what style I use in my development. Check out the link to the facebook development page to see more details, or click here to go straight to the stream page.
+ Map generation
+ Screen Drawing Algorithm (I do not use 'objects' in the traditional GM sense as they are bulky and waste CPU time).
+ Time and season changing
+ Minimap calculating and drawing using GM's neat "surface" feature.
+ Game speed changing
+ Building placement
+ Money system
+ Population and city types (town, city, metropolis, etc...)
+ Game Menus Pt. 1 - Maps (4-17-2017)
+ Advanced Information Maps: Pollution (4-17-2017)
+ Advanced Information Maps: Land Value (4-19-2017)
+ "Zone" development Pt. 1 (4-26-2017)
Game Features In progress:
* Graphs
* Game Menus Pt. 2 - Graphs
* Power and Power lines
* Roads and building-connectivity
* Game file saving and loading
Thanks for checking it out. Once it's "playable" I'll release a demo. Until then, check out the development on the facebook page!
- James Cameron Abreu, computer science student.
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