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Windows Updated to new version today, and my game won't run :/ Please help

LunarTaqq

Member
Hello! I updated to the latest version of GameMaker today, and I can edit freely and do anything I want with my projects, but as soon as I go to run the game, nothing pops up...

Here is what it says in the "Output" tab:

"cmd" /c subst Z: "C:\Users\taqqg\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0480431s for command "cmd" /c subst Z: "C:\Users\taqqg\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/24/2020 19:32:14
"cmd" /c subst Y: "C:\Users\taqqg\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0370332s for command "cmd" /c subst Y: "C:\Users\taqqg\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/24/2020 19:32:14
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.1.409"

elapsed time 00:00:00.0320295s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.1.409" started at 12/24/2020 19:32:14
"C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.1.409/bin/Igor.exe" -j=8 -options="C:\Users\taqqg\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\taqqg\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Frouge_AF23FAA8\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\taqqg\AppData\Roaming/GameMakerStudio2\taqqgames_2091007\local_settings.json
Options: C:\Users\taqqg\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Frouge_AF23FAA8\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Frouge" /td="Y:/" /cd="Z:/Frouge_AF23FAA8" /zpuf="C:\Users\taqqg\AppData\Roaming/GameMakerStudio2\taqqgames_2091007" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/Frouge_6CDAC23_VM" /sh=True /optionsini="Y:/Frouge_6CDAC23_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\taqqg\Documents\GameMakerStudio2\FrougeNew\Frouge\Frouge.yyp" /preprocess="Z:/Frouge_AF23FAA8"
We have a Zeus Project!
Found Project Format 2
ProjectFileWatcher:StartWatching:D:\taqqg\Documents\GameMakerStudio2\FrougeNew\Frouge
Started: 12/24/2020 7:32:15 PM
Finished: 12/24/2020 7:32:16 PM
Diff: 00:00:00.3410774
Loaded Project: Frouge
finished.
Release build
Options: Z:/Frouge_AF23FAA8\ExtensionOptions.json
OptionsIni
Options: Z:/Frouge_AF23FAA8\PlatformOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Frouge" /td="Y:/" /cd="Z:/Frouge_AF23FAA8" /zpuf="C:\Users\taqqg\AppData\Roaming/GameMakerStudio2\taqqgames_2091007" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/Frouge_6CDAC23_VM" /sh=True /optionsini="Y:/Frouge_6CDAC23_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\taqqg\Documents\GameMakerStudio2\FrougeNew\Frouge\Frouge.yyp" /bt=run /rt=vm /64bitgame=false
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/Frouge_6CDAC23_VM\Frouge.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Stats : GMA : Elapsed=895.3178
Stats : GMA : sp=2,au=0,bk=0,pt=0,sc=2,sh=0,fo=0,tl=0,ob=1,ro=1,da=0,ex=0,ma=4,fm=0x220440000020
DoSteam
Igor complete.
[Run] Run game
Options: Z:/Frouge_AF23FAA8\MainOptions.json
X://windows/Runner.exe -game "Y:/Frouge_6CDAC23_VM\Frouge.win"
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=2




... I'm not a pro at GM but the output seems perfectly normal, and there are no errors, but my game just never loads in. It's driving me crazy. Please help if you can, thanks :)

- LunarTaqq
 

Chaser

Member
The last line should be “entering main frame” when compiled.(does on mine anyway)looks like it’s not finishing, how long does it say it is building? Maybe wgait a little longer?

Some advice, although it’s my opinion, never update your IDE when half way through development without backing up first. Your asking for trouble. You can always go back if you experience problems, if there is corruption due to different runtimes. Doesn’t happen often, but can happen. :)
 

ZELPAD

Member
Maybe you could export all files in "EXTRAS" (Only you created), create a new Project and import all files.
 
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