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SOLVED Updated to 2.3 and now nothing will compile. Even new project with just one object.

Tony Brice

Member
Please excuse the long log file. I can't find anything in there relating to an actual error message but I get this when I try to compile my current game, which worked fine before the update. I've uninstalled the old beta version and also removed and reinstalled GMS2 from scratch with no luck. The fact it does this with everything indicates something is seriously wrong but I have no idea what. Possibly something to do with Mono but I assumed that would be updated when I reinstalled from scratch.

I created a new project and stuck one object on an empty room which just printed some text to see if the issue was my code but that also failed. As did any other code I created or converted. I will also add that my current game did convert properly and looks fine in editing.

I've cleared the cache folders as well to try and solve this issue.


"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/private/tmp/PKInstallSandbox.b7sQsn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run

Loaded Macros from /Users/tonybrice/.config/GameMakerStudio2/Cache/GMS2CACHE/21_-_Tommy_B3848D82_31B5F0AE/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/platform_setting_defaults.json
Options: /Users/tonybrice/.config/GameMakerStudio2/tonyjamesbrice_943731/local_settings.json
Options: /Users/tonybrice/.config/GameMakerStudio2/Cache/GMS2CACHE/21_-_Tommy_B3848D82_31B5F0AE/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="21 - Tommy Gunn" /td="/private/tmp/PKInstallSandbox.b7sQsn/GameMakerStudio2/GMS2TEMP" /cd="/Users/tonybrice/.config/GameMakerStudio2/Cache/GMS2CACHE/21_-_Tommy_B3848D82_31B5F0AE" /zpuf="/Users/tonybrice/.config/GameMakerStudio2/tonyjamesbrice_943731" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/interpreted/" /nodnd /cfg="Default" /o="/private/tmp/PKInstallSandbox.b7sQsn/GameMakerStudio2/GMS2TEMP/21_-_Tommy_Gunn_5785A23F_VM" /sh=True /optionsini="/private/tmp/PKInstallSandbox.b7sQsn/GameMakerStudio2/GMS2TEMP/21_-_Tommy_Gunn_5785A23F_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/BaseProject/BaseProject.yyp" "/Users/tonybrice/Documents/Coding/Coding GameStudio 2/21 - Tommy Gunn/21 - Tommy Gunn.yyp" /preprocess="/Users/tonybrice/.config/GameMakerStudio2/Cache/GMS2CACHE/21_-_T
ommy_B3848D82_31B5F0AE"
Found Project Format 2
ProjectFileWatcher:StartWatching:/Users/tonybrice/Documents/Coding/Coding GameStudio 2/21 - Tommy Gunn
Core Resources : Debug Info - Project Load Exception, object_op at System.IO.CoreFXFileSystemWatcherProxy.Operation (System.Action`4[T1,T2,T3,T4] map_op, System.Action`2[T1,T2] object_op, System.Object handle, System.Action`2[T1,T2] cancel_op) [0x001a6] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFXFileSystemWatcherProxy.StartDispatching (System.Object handle) [0x00004] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.FileSystemWatcher.Start () [0x0001b] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.FileSystemWatcher.set_EnableRaisingEvents (System.Boolean value) [0x0003d] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at (wrapper remoting-invoke-with-check) System.IO.FileSystemWatcher.set_EnableRaisingEvents(bool)
at YoYoStudio.Resources.FileWatcher.Start (System.String _path, System.Boolean _initialScan) [0x000a5] in <27f218500fa94f4da40be99869c3663d>:0
at YoYoStudio.Resources.ProjectFileWatcher.StartWatching (YoYoStudio.Resources.GMProject _project, System.String _path) [0x0015f] in <27f218500fa94f4da40be99869c3663d>:0
at YoYoStudio.Resources.GMProject+<>c__DisplayClass135_0.<Load>b__0 (YoYoStudio.Resources.ResourceBase _project) [0x0001c] in <27f218500fa94f4da40be99869c3663d>:0
at YoYoStudio.Resources.GMProject.LoadUpdate (YoYoStudio.Resources.ResourceBase+OnLoadSaveSuccess _onSuccess, YoYoStudio.Resources.ResourceBase+OnLoadSaveUpdate _onUpdate, YoYoStudio.Resources.ResourceBase+OnLoadSaveFailed _onFailed) [0x00403] in <27f218500fa94f4da40be99869c3663d>:0 at System.IO.CoreFX.FileSystemWatcher+RunningInstance.Start () [0x00000] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFX.FileSystemWatcher.StartRaisingEvents () [0x00067] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFX.FileSystemWatcher.StartRaisingEventsIfNotDisposed () [0x00019] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFX.FileSystemWatcher.set_EnableRaisingEvents (System.Boolean value) [0x0001d] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at (wrapper remoting-invoke-with-check) System.IO.CoreFX.FileSystemWatcher.set_EnableRaisingEvents(bool)
at System.IO.CoreFXFileSystemWatcherProxy+<>c.<StartDispatching>b__9_0 (System.IO.CoreFX.FileSystemWatcher internal_fsw, System.IO.FileSystemWatcher fsw) [0x00048] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFXFileSystemWatcherProxy.Operation (System.Action`4[T1,T2,T3,T4] map_op, System.Action`2[T1,T2] object_op, System.Object handle, System.Action`2[T1,T2] cancel_op) [0x00184] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
Failed Loading Project: 21 - Tommy Gunn
-----------------------------------------------------------------------------
System.NullReferenceException: Object reference not set to an instance of an object
at GMAssetCompiler.Loader. (System.String ) [0x00162] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Loader. (System.String ) [0x0026b] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program. (System.Collections.Generic.List`1[T] ) [0x000a0] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program.Main (System.String[] _args) [0x002ce] in <07e707e963e944de851ed00054ecf0f5>:0
WARNING: The Carbon driver has not been ported to 64bits, and very few parts of Windows.Forms will work properly, or at all
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe exited with non-zero status (-532462766)
elapsed time 00:00:03.0168600s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/private/tmp/PKInstallSandbox.b7sQsn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 09/03/2020 00:19:53
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
 
I don't have a Mac, but I recall this issue been mentioned a few times. The suggested solution was to reinstall "mono", and make sure your antivirus isn't blocking.
 
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