Hello everyone,
I tried to use image_blend / draw_set_color for colored text and dynamically colored images. No scaling is involved here. But as soon as I turn on the Windows Graphics "Interpolate colours between pixels" game option, some grey pixels appear at the semi-transparent edges of the sprite.
My 2 example are
1. Calibri Bold Size 128 Font drawn with draw_set_color(c_custom_green) beforehand
2. A white sprite with semi transparent white pixels at the borders. It is assigned to an object, where image_blend = c_custom_green.
image_blend with Interpolate:
image_blend without Interpolate:
I can probably use a simple shader as a workaround, so it's not too dramatic. My questions would just be:
1. Am I doing something wrong here?
2. Is this a known problem?
3. Is this somewhat intentional / a technical limitation?
4. Is this just a bug?
Thanks for your time!
I tried to use image_blend / draw_set_color for colored text and dynamically colored images. No scaling is involved here. But as soon as I turn on the Windows Graphics "Interpolate colours between pixels" game option, some grey pixels appear at the semi-transparent edges of the sprite.
My 2 example are
1. Calibri Bold Size 128 Font drawn with draw_set_color(c_custom_green) beforehand
2. A white sprite with semi transparent white pixels at the borders. It is assigned to an object, where image_blend = c_custom_green.
image_blend with Interpolate:
image_blend without Interpolate:
I can probably use a simple shader as a workaround, so it's not too dramatic. My questions would just be:
1. Am I doing something wrong here?
2. Is this a known problem?
3. Is this somewhat intentional / a technical limitation?
4. Is this just a bug?
Thanks for your time!