8 Failed 115mb downloads in the last 48 hours.I really hope YoYo has learned from last year's HB debacle and would make a genuine effort not to repeat it this time.
Have the licensing and export download server's capacity been scaled up this time around? This was your undoing last time. I'm especially concerned since I still regularly see people getting interrupted downloads off store.yoyogames.com under non-surge loads.
Have anyone at YoYo paid heed to the needs of educational license users? If they need support now (not surprising since the school year just began), they can get ignored for months while you clear the backlog. I know of at least one client YoYo lost this way last year.
Has the backlog for Android libpng and Google services been sufficiently cleared? The deadline for that is on the 17th, and I still haven't seen any signs of documentation for the updated SDK and extension setup required for 1.4.1760+. If that documentation doesn't go up soon, existing Android users can end up crowding the line with HB purchasers at the helpdesk.
I'd love to chip in again, but not if YoYo doesn't learn from its past lessons.
I'm not getting that problem, everything worked fine for me so guess it's not yoyogame's fault8 Failed 115mb downloads in the last 48 hours.
Honestly is it rocket science to set up a torrent link and a half decent seed?
Why 27? You do not have to pay for both tiers, like 12 for 2nd tier and 15 for last tier. Only the 15 and you get everything.GameMaker:Studio Master Collection for only $27 bucks (Well, Missing Tizen and Windows Phone modules but it is master collection for me )
Sure, don't wanna build the next highlight on steam this year,...maybe next year..@Escher
Make sure to try for yourself before asking for help, and remember to keep your first project small-scale.
Bookmark this page:I also got the HB and I am really happy with it.
But of course, there is so much to learn, before I can start my first "own" project.
But starting with that Asteroid "First Game" videos, I rly got into the feeling, how long it can take.
At least, I can train my Pixel Art on this project.
Next step will be the Platformer videoseries, hope, that I also get into it as quick as in Asteroid.
Any advice for Beginner, which is not mentioned in the learning section?
I'm having the exact same problem but no one seems to know how to solve itThe issues I seem to have is ...
- I'm able to download from humble,
- The size looks fine....
- I import using the instruction.. (I also tried it just by clicking the file).
- and the project HAS nothing inside it, no sprite, no script, no room.... Nothing.
Any suggestions?
Try saving your imported project to a different folder... by default GMS saves it in the 'My Documents' area, and it might be write-protected or something since it's a system folder. I had a similar issue with a program once that couldn't update its databases when installed under Program Files for some reason.I'm having the exact same problem but no one seems to know how to solve it
Thank you I'll try this as soon as I get GM working again.Try saving your imported project to a different folder... by default GMS saves it in the 'My Documents' area, and it might be write-protected or something since it's a system folder. I had a similar issue with a program once that couldn't update its databases when installed under Program Files for some reason.
Hey Amon - small worldHello, All.
Bought, registered, Licensed, all without issue. absolute bargain. Thank you.
Let the GameMaking begin.......
The IDE must run on Windows, but it compiles to Mac.Does Game maker Studio run on a Mac OS? Or is it only export to Mac but must compile on Windows?
Thank you, that is what I was afraid of. Are there plans to port the IDE to the Mac OS? I read the older version has stopped I am hoping this new Studio version could be ported.Hey Amon - small world
The IDE must run on Windows, but it compiles to Mac.
You could run the IDE using Parallels or something similar which I know some people do successfully.
Thank you.Yep.
Not likely. In short, GM:S is a pain to develop for because it's built on a mountain of old code that is not cross-platform compatible. The old GM for Mac had to be discontinued because it wasn't very stable and had limited compatibility.Thank you, that is what I was afraid of. Are there plans to port the IDE to the Mac OS? I read the older version has stopped I am hoping this new Studio version could be ported.
You'll feel like a kid growing up with a NES suddenly getting a Steam account for christmas.Good evening.
Thanks for the humbleness.
2008 gm6.1 user here
I've never been a fan of Steam.You'll feel like a kid growing up with a NES suddenly getting a Steam account for christmas.
Is there a separate standalone YYC not included?
That's odd, because I just double chacked and don't see anything about the YYC, or the Mac and Ubuntu modules for that matter.Is there a separate standalone YYC not included?
I have YYC Targets for Windows, Mac, Linux, Android, iOS, Windows UWP and Windows 8 all from the Humble Bundle deal, unless you mean something completely different?
Also the console targets are free but you must be a registered developer in the MS / Sony dev programs.
Here are my available targets, I've never owned GM before the current Humble Bundle deal.That's odd, because I just double chacked and don't see anything about the YYC, or the Mac and Ubuntu modules for that matter.
Edit: That aside, you're correct about the console ones being free, I remembered wrong.
I've successfully compiled using the Windows YYC and the Android YYC, and the Mac YYC, Linux YYC and Windows 8 YYC tell me my SDKs aren't setup because I have not set them up.Nope, these are just the render targets that are supported (minus the console ones). If you try to select one of the ones you don't own, you'll be prompted to purchase it, when you attempt to compile.
The targets don't come installed as standard, you need to contact YYG with your proper MS/Sony registered developer account details and you can then get them for free and get access to the relevant forums.It's possible that the console ones are not even shown as it would cause all sorts of NDA issues for YYG if someone were to release a crack for them. Only guessing on that front, though.
There isn't one, he said:So what's the question??
So I was letting him know that they are included because I've used them.That's odd, because I just double chacked and don't see anything about the YYC, or the Mac and Ubuntu modules for that matte
Just trying to clarify for him (and anyone else with the same question) what export modules are included, as I was in the same position before I purchased - thinking some things must be missing because the Humble deal seemed too good to be true.Wasn't giving any attitude. Just wasn't following what you were trying to impart at the time.
Touche!No need to give me attitude.
They aren't.I think the OP and Humble Bundle page need to be updated if they are including modules that aren't being mentioned. I'm not sure why they did that.