J
Justin Saunders
Guest
This might be tough to explain, but here it goes!
I have a 2D game I'm working on, and I want to have rooms that let the character pan across the room, just simple use of the cameras.
However, I'm designing the backgrounds in Blender as 3D models, and rendering them as an image which is then used as the background sprite for a room, but this leads to a problem, I don't know how I would create a longer background that stretches left and right, so the player can walk across and have a camera follow the player. I need the perspective to stay consistent across the whole scene. It's tricky really. I'll upload an image to show what I mean.
The image I uploaded shows a single room, but what I would like is the possibility of a larger area you can walk around in without changing rooms for every section.
So, in summary, I need my 3D scene to be rendered as a long image, so the player can pan side to side with the camera. Let me know if you need further explanation or information
I have a 2D game I'm working on, and I want to have rooms that let the character pan across the room, just simple use of the cameras.
However, I'm designing the backgrounds in Blender as 3D models, and rendering them as an image which is then used as the background sprite for a room, but this leads to a problem, I don't know how I would create a longer background that stretches left and right, so the player can walk across and have a camera follow the player. I need the perspective to stay consistent across the whole scene. It's tricky really. I'll upload an image to show what I mean.
The image I uploaded shows a single room, but what I would like is the possibility of a larger area you can walk around in without changing rooms for every section.
So, in summary, I need my 3D scene to be rendered as a long image, so the player can pan side to side with the camera. Let me know if you need further explanation or information
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