D
DyingSilence
Guest
So, I'm writing a genetic algorhitm for learning purposes, its task is to git gud at a fighting game.
I stumbled upon the issue:
The game freezes after meeting the "brain's" reaction conditions.
Here's the brain interpreter:
And here's the single neuron I'm using:
Yet, the game freezes when a fighter sees a floor beneath. Any ideas why?
I stumbled upon the issue:
The game freezes after meeting the "brain's" reaction conditions.
Here's the brain interpreter:
Code:
///the brain code
i=0;
j=0;
if(fighter!=0)
{
while(i<neurons)
{
//checking the conditions of neuron
possitive=1;
while(network[i,j]!=0)
{
//"poss" condition checks if something is someplace
if(network[i,j]=="poss")
{
if(!position_meeting(fighter.x+network[i,j+2],fighter.y+network[i,j+3],network[i,j+1]))
{
possitive=0;
j+=4;
}
}//end of possitional checking
}//end of condition loop
//bot keypress handling
j++;
if(possitive&&j>1)
{
while(network[i,j]!=0)
{
if(network[i,j]=="left")
{
fighter.left=1;
}
if(network[i,j]=="right")
{
fighter.right=1;
}
if(network[i,j]=="attack")
{
fighter.attack=1;
}
if(network[i,j]=="shoot")
{
fighter.shoot=1;
}
if(network[i,j]=="shield")
{
fighter.shield=1;
}
j++;
}
idle=0;
}
i++;
j=0;
}//end of brain loop
}//end of checking if fighter exists
idle++;
Code:
network[neurons,0]="poss";
network[neurons,1]=obj_solid;
network[neurons,2]=17;
network[neurons,3]=17;
network[neurons,4]=0;
network[neurons,5]="right";
network[neurons,6]=0;
neurons++;