Elevory
Member
I have created a font resource using Pixel Love and the glyphsheet that GameMaker has come up with is a garbled mess (see attached). Here's what's interesting:
In addition to the attached glyphsheets, I have uploaded the contents of the garbled .yy file and the contents of the older, accurate .yy file. Please let me know if I need to provide anything else.
Anyone else run into bugs with the glyphsheet generator? Any suggested workarounds?
Thanks!
EDIT: I just tried a couple of things that didn't work:
- Four or five months ago, I imported the same font and GameMaker rendered an accurate glyphsheet (see attached). I have directly imported the old glyphsheet and corresponding .yy file into my project through the filesystem, and now the font looks correct in-game--that is, until I accidentally touch anything that causes GameMaker to generate a new glyphsheet. Frustrating!
- I had planned on replacing Pixel Love with Pixeljosh6, but GameMaker is having trouble with this one as well.
- Here's a screenshot of the font resource as it appears in the IDE. As you can see, it looks fine in the preview panel.
In addition to the attached glyphsheets, I have uploaded the contents of the garbled .yy file and the contents of the older, accurate .yy file. Please let me know if I need to provide anything else.
Anyone else run into bugs with the glyphsheet generator? Any suggested workarounds?
Thanks!
EDIT: I just tried a couple of things that didn't work:
- I read somewhere that GameMaker can have trouble parsing glyphs at small sizes, so I tried setting the font size from 6 to 24
- I changed my IDE skin and DPI settings back to default out of desperation
Attachments
-
1.5 KB Views: 43
-
1.6 KB Views: 41
Last edited: