N
Nibbit99
Guest
Hello!
So when programming games I just try to find something that plays nice and feels original. I was kind of happy with an idea of the player having to shoot a little ball into a target, but making it complex. I tried my best to make the game and would like to show it to you and ask for any feedback, ideas or glitches you've found.
Game :
The game is about a colored ball which you have to shoot into a target by bouncing it against walls, but the levels are invisible and the only way to reveal more of the level is to shoot the ball at it.
There are many different triggers and objects you have to use to hit the target.
Here's a complete list of all the objects in game at this point :
- Spikes : which obviously are spikes that kill you.
- Boosts : which boost you in a certain direction.
- Gravity Portals : which invert the gravity direction.
- Portals : which teleport you to other portals.
- Moving Objects : such as walls.
- Bouncy Objects : which bounce you with the same speed you had on impact.
- Links : which are kind of like portals but you can also trigger other objects in between.
- Gravity Tilts : which turn the gravity direction, these can be combined with gravity portals.
Difficulty :
There are 50 levels for now but I plan on making more. The current levels are quite easy to to introduce new objects every 5 levels. Way harder levels are in the works.
Scores :
Currently you can up to 3 stars on every level depending on how fast you completed the level. Getting all 150 stars in game is 100% possible and I have tested it out multiple times. With these stars you can buy (for now) 10 different skins for your ball which change the ingame colors.
Level Select :
The level select displays your stars per level, your best time, tips about new objects and buttons to the skin shop and settings. It also has a level bar on top which tells you the status of every level.
Dark blue = locked,
Light blue = unlocked/playable,
Dark green = 1 star,
Light green = 2 stars,
Gold/yellow = 3 stars.
Settings :
The game also has a settings button which is currently really empty but has a setting for fullscreen mode and resolution.
Upcoming :
- More levels with weird secrets and interesting new obstacles, such as a mirror, this will need you to aim so that both balls hit their target.
- A name for the game.
- Title screen
- More settings
- More skins
I would like for you to try it out and give me feedback on what I can improve on the gameplay, visuals or even descriptions in the help bubbles. I would also like to ask you for a name for the game, since I have been unable to come up with any. If there are any ideas to make the game more original it would be appreciated, Thanks.
Download :
Mediafire : http://www.mediafire.com/file/tt8n8sly4488lct/UnNamedBallGame.zip
Screenshots :
So when programming games I just try to find something that plays nice and feels original. I was kind of happy with an idea of the player having to shoot a little ball into a target, but making it complex. I tried my best to make the game and would like to show it to you and ask for any feedback, ideas or glitches you've found.
Game :
The game is about a colored ball which you have to shoot into a target by bouncing it against walls, but the levels are invisible and the only way to reveal more of the level is to shoot the ball at it.
There are many different triggers and objects you have to use to hit the target.
Here's a complete list of all the objects in game at this point :
- Spikes : which obviously are spikes that kill you.
- Boosts : which boost you in a certain direction.
- Gravity Portals : which invert the gravity direction.
- Portals : which teleport you to other portals.
- Moving Objects : such as walls.
- Bouncy Objects : which bounce you with the same speed you had on impact.
- Links : which are kind of like portals but you can also trigger other objects in between.
- Gravity Tilts : which turn the gravity direction, these can be combined with gravity portals.
Difficulty :
There are 50 levels for now but I plan on making more. The current levels are quite easy to to introduce new objects every 5 levels. Way harder levels are in the works.
Scores :
Currently you can up to 3 stars on every level depending on how fast you completed the level. Getting all 150 stars in game is 100% possible and I have tested it out multiple times. With these stars you can buy (for now) 10 different skins for your ball which change the ingame colors.
Level Select :
The level select displays your stars per level, your best time, tips about new objects and buttons to the skin shop and settings. It also has a level bar on top which tells you the status of every level.
Dark blue = locked,
Light blue = unlocked/playable,
Dark green = 1 star,
Light green = 2 stars,
Gold/yellow = 3 stars.
Settings :
The game also has a settings button which is currently really empty but has a setting for fullscreen mode and resolution.
Upcoming :
- More levels with weird secrets and interesting new obstacles, such as a mirror, this will need you to aim so that both balls hit their target.
- A name for the game.
- Title screen
- More settings
- More skins
I would like for you to try it out and give me feedback on what I can improve on the gameplay, visuals or even descriptions in the help bubbles. I would also like to ask you for a name for the game, since I have been unable to come up with any. If there are any ideas to make the game more original it would be appreciated, Thanks.
Download :
Mediafire : http://www.mediafire.com/file/tt8n8sly4488lct/UnNamedBallGame.zip
Screenshots :
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