D
Discardation
Guest
I personally hated CCG and TCGs. I had Pokemon and found the rules overly complicated, and same goes to MTG. If anything I see most of them as money grabbing companies with a formula to pry player's addictions to collecting and feeling satisfied, and dueling others while needing to pay to play in order to get the best things to have an advantage over your opponent. Do not get me wrong I am sure both require thinking and strategy but I couldn't get into either to really care and find out, which for a company getting new players should be high on the list of things to do.
With that said here is the point to my inquiry. I got a game that a deck you buy contains enough cards to play with another so that you don't need to find a friend or enemy who has their own. It also is balanced as a trade off, since higher powerful cards as rare as they are, take more space on your field than weaker ones, meaning an executed strategy could take down a strong card so you don't have to rely on spending to find that one legendary that autowins. I know a company should focus on money but I am no company and I only want to provide a good player experience that is quick to learn, different almost every time, and not so overly complicated or riddled with extra things that change rules and make your brain explode, and hope to earn some side cash just for giggles along the way.
The game basically fixes all my problems. Its fun, it requires thought and can be as challenging as chess, simple to learn and simple in general but not bland nor generic, doesn't require a big investment of money or panhandling parents so you can get that one card to nerf your opponents, and any cards you do find that are stronger take up more space than lesser ones so having a big dude doesn't guarantee victory.
I seen many forums on here that hate on CCGs and TCGs, and on the game crafter website, it has a required section that helps potential customers find a game similar to what they like. Magic is about the closest thing to my game but only in the sense of a medieval fantasy, and even then I still tried to be unique in lore, and basically the game is a parallel universe where humanity never advanced past the medieval ages, and explains that instead of science they used magic, and that in your universe magic and monsters are considered to be fairy tales but in reality they were forgotten or hunted to extinction till they were only known as myths.
So what do I call this? You can technically trade cards, but calling it a CCG or TCG maybe be a turn off, especially since buying one deck (which I plan on pricing around 6-9 USD) is enough to play for fun with a friend since they could use your cards as well. And finally, is there a game similar with what limited info I gave you that I can say "is like". I realized trading or collecting games are unpopular on the sight, and saying its like MTG is uncompelling because why would a MTG fan want to buy my game when they have Magic, especially since it centers with hardcore players who already have hundreds of cards and understand its complexity? See the pickle I am in? Any help appreciated and if the game sounds interesting lemme know if it is something you would buy. (Not advertising I just want to see how good it sounds). I don't want to get to dirty in the details of my game to stop stealers, but if you feel you cannot make a good answer and need some extra info just ask ill probably spill some more information. Lastly thanks for reading this far.
TLDR: I have balanced, non-pay 2 play game. Cheap and can play with a friend with the deck you purchase so you don't need to find someone with their own deck. Can't rely on rare OP cards as it balances it out since they take up too much space compared to weaker cards. There are variable altering cards that don't over complicate the game. Its like a TCG or CCG but it isn't and I need to know if there are similar games and what to classify this as. Please read the long version as its pretty important if you have the time. Thanks.
Yes I am new btw this site seems pretty chill.
With that said here is the point to my inquiry. I got a game that a deck you buy contains enough cards to play with another so that you don't need to find a friend or enemy who has their own. It also is balanced as a trade off, since higher powerful cards as rare as they are, take more space on your field than weaker ones, meaning an executed strategy could take down a strong card so you don't have to rely on spending to find that one legendary that autowins. I know a company should focus on money but I am no company and I only want to provide a good player experience that is quick to learn, different almost every time, and not so overly complicated or riddled with extra things that change rules and make your brain explode, and hope to earn some side cash just for giggles along the way.
The game basically fixes all my problems. Its fun, it requires thought and can be as challenging as chess, simple to learn and simple in general but not bland nor generic, doesn't require a big investment of money or panhandling parents so you can get that one card to nerf your opponents, and any cards you do find that are stronger take up more space than lesser ones so having a big dude doesn't guarantee victory.
I seen many forums on here that hate on CCGs and TCGs, and on the game crafter website, it has a required section that helps potential customers find a game similar to what they like. Magic is about the closest thing to my game but only in the sense of a medieval fantasy, and even then I still tried to be unique in lore, and basically the game is a parallel universe where humanity never advanced past the medieval ages, and explains that instead of science they used magic, and that in your universe magic and monsters are considered to be fairy tales but in reality they were forgotten or hunted to extinction till they were only known as myths.
So what do I call this? You can technically trade cards, but calling it a CCG or TCG maybe be a turn off, especially since buying one deck (which I plan on pricing around 6-9 USD) is enough to play for fun with a friend since they could use your cards as well. And finally, is there a game similar with what limited info I gave you that I can say "is like". I realized trading or collecting games are unpopular on the sight, and saying its like MTG is uncompelling because why would a MTG fan want to buy my game when they have Magic, especially since it centers with hardcore players who already have hundreds of cards and understand its complexity? See the pickle I am in? Any help appreciated and if the game sounds interesting lemme know if it is something you would buy. (Not advertising I just want to see how good it sounds). I don't want to get to dirty in the details of my game to stop stealers, but if you feel you cannot make a good answer and need some extra info just ask ill probably spill some more information. Lastly thanks for reading this far.
TLDR: I have balanced, non-pay 2 play game. Cheap and can play with a friend with the deck you purchase so you don't need to find someone with their own deck. Can't rely on rare OP cards as it balances it out since they take up too much space compared to weaker cards. There are variable altering cards that don't over complicate the game. Its like a TCG or CCG but it isn't and I need to know if there are similar games and what to classify this as. Please read the long version as its pretty important if you have the time. Thanks.
Yes I am new btw this site seems pretty chill.