P
Phantasma
Guest
STORY
----------------
Some foolish adventurers have dared to venture into the burial site of an ancient demonic being. While looting the tomb, they accidentally broke the seal and released the Evil inside! As other evil beings nearby start to awaken in response to this, the village of Moonbright (name subject to change) is in great danger! With the village in full alert, the mayor of the village starts to gather adventurers to launch an attack and subjugate these demons. Will it be enough? As one of the adventurers tasked with helping to bring down these monsters, you sure hope so!
GAMEPLAY
----------------
This is a hack and slash, action RPG. Taking concepts from Zelda, Diablo II, Grim Dawn, Heroes of Hammerwatch, and Enter the Gungeon, the game is focused on looting, crafting, completing quests, character building, dungeon crawling and fast paced combat! Diving into a big group of enemies, blowing everything up around you, feeling like a HERO.. There is just something fun about that!
FEATURES
----------------
Character selection - 4 Character classes to choose from, each with their own special ability: Warrior, Mage, Knight, Archer
Shops - Weapon, armor, item, guild, special vendors, lots of shopping!
Inventory - Large inventory system to manage your loot!
Item Upgrade system! Find runes to upgrade your items!
Crafting - Craft items, with every craft comes the chance that your item will be magic, rare, unique, legendary, or even mythical quality! Stats improve as rarity increases!
Guild - Guild Ranking, quests, job board, guild shop, etc
Skill system - Base skills, plus unique class skills for each class
Attribute system - Build your character however you want!
Socketing System planned! - Insert gems into your gear to give them a power boost!
PROJECT HISTORY
-----------------
I started this project on 5/15/2019 as a way to re-learn how to use the Gamemaker engine after a 2 year hiatus. Weird story here, picked up GMS2 back in May 2017, tried to make a 2D platformer, gave up / abandoned the game after 4 months, but liked programming enough to go to school / self study my way up to a software engineer career. Now that I got the hard "life" stuff done, got me some time to focus on making games again after 2 years. I picked up a humble dev bundle back in Nov 2018 (had a buncha Time Fantasy sprites packs, which you are seeing here) so I had some assets to make a game. Tried to make a game with a cave and 10 levels + a boss (that is where the name came from). I kept adding to it and here we are, project UnEarthed 2 months later. I just want to finish a game. Will probably have a demo when I finally make a dungeon and get some more story related quests coded in.
ROADMAP
--------------------
-Placeholder- Trello board really unorganized, will edit this later.
----------------
Some foolish adventurers have dared to venture into the burial site of an ancient demonic being. While looting the tomb, they accidentally broke the seal and released the Evil inside! As other evil beings nearby start to awaken in response to this, the village of Moonbright (name subject to change) is in great danger! With the village in full alert, the mayor of the village starts to gather adventurers to launch an attack and subjugate these demons. Will it be enough? As one of the adventurers tasked with helping to bring down these monsters, you sure hope so!
GAMEPLAY
----------------
This is a hack and slash, action RPG. Taking concepts from Zelda, Diablo II, Grim Dawn, Heroes of Hammerwatch, and Enter the Gungeon, the game is focused on looting, crafting, completing quests, character building, dungeon crawling and fast paced combat! Diving into a big group of enemies, blowing everything up around you, feeling like a HERO.. There is just something fun about that!
FEATURES
----------------
Character selection - 4 Character classes to choose from, each with their own special ability: Warrior, Mage, Knight, Archer
Shops - Weapon, armor, item, guild, special vendors, lots of shopping!
Inventory - Large inventory system to manage your loot!
Item Upgrade system! Find runes to upgrade your items!
Crafting - Craft items, with every craft comes the chance that your item will be magic, rare, unique, legendary, or even mythical quality! Stats improve as rarity increases!
Guild - Guild Ranking, quests, job board, guild shop, etc
Skill system - Base skills, plus unique class skills for each class
Attribute system - Build your character however you want!
Socketing System planned! - Insert gems into your gear to give them a power boost!
PROJECT HISTORY
-----------------
I started this project on 5/15/2019 as a way to re-learn how to use the Gamemaker engine after a 2 year hiatus. Weird story here, picked up GMS2 back in May 2017, tried to make a 2D platformer, gave up / abandoned the game after 4 months, but liked programming enough to go to school / self study my way up to a software engineer career. Now that I got the hard "life" stuff done, got me some time to focus on making games again after 2 years. I picked up a humble dev bundle back in Nov 2018 (had a buncha Time Fantasy sprites packs, which you are seeing here) so I had some assets to make a game. Tried to make a game with a cave and 10 levels + a boss (that is where the name came from). I kept adding to it and here we are, project UnEarthed 2 months later. I just want to finish a game. Will probably have a demo when I finally make a dungeon and get some more story related quests coded in.
ROADMAP
--------------------
-Placeholder- Trello board really unorganized, will edit this later.
Last edited by a moderator: