Water is a pretty important geological feature... the reasons humans don't have fur is because we're meant to be water monkeys. It kinda feels underrepresented in a lot of games, though, and water levels are easily many player's least favorite. What's your opinion on water levels and water mechanics?
Most games seems to have one (or sometimes several, depending on possessed items or abilities) of the following types of water physics:
Most games seems to have one (or sometimes several, depending on possessed items or abilities) of the following types of water physics:
- Water acts as a bottomless pit or lava, and falling into it kills you outright, unless it also acts as an invisible wall. Water is used as a fancy style of level limiter.
- Water can be swum on, but only on the surface, and being on the water surface slows you down or limits your moveset in some way, letting it act as a level limiter or obstacle.
- Water can be diven into, and you can move around freely in it to explore underwater areas in ways normally impossible, possibly with a limited oxygen supply to act as a timer.
- You sink like a stone when entering water, but can move around on the seafloor like normally, possibly slowed down, possibly with higher or lower jump arcs.