G
GusCE6
Guest
Hello again.
Some of you may remember a while back I posted about trying to get the full (GameMaker Studio) version of "Undertale" running on a 2001 Sony laptop, so far still with no success. It runs the Demo (GameMaker 8) version just fine.
Before moderators consider this to be a redundant post there is a new factor involved: a 2002 Dell.
The Sony's specifications: 2001, Model PCX-SR77, Windows XP Home Edition, Service Pack 3 installed, Pentium 3 800MHz processor, Intel Integrated chip (last available driver update mid-2002), 1024(h) x 768(v) resolution at either 16 or 24-Bit color (both tried), 256MB RAM (that's the maximum), ancient security software (I browse in Puppy Linux mode, it is a Dual Operating System device).
Under sad and peculiar circumstances I also own a 2002 Dell laptop. Its specifications: used by an honest amateur who usually was not online (so updates questionable at best) with it, Windows XP Home Edition, Service Pack 2 installed, 1024(h) x 768(v) resolution at 32-Bit color, 256MB RAM, Pentium 4 1.6GHz processor, GeForce2 Mobile graphics chip (thus different drivers as well), ancient security software.
"Undertale" full version does run on the Dell. The graphics were badly fouled up, but once I dropped the SwiftShader 2.1 files into the game folder the game runs nicely enough. This is also true with "Undertale: Yellow" and "Underfell Demo."
So obviously the problem is not the RAM involved. It is not the Operating System, nor the Service Packs. It's not the resolution. There are a number of games that run on it that do not run on the Sony: "Sprill Undersea Adventure," "Mystery of Mortlake Mansion" (albeit poorly due to insufficient power), "Card City Nights," "Brave Furries," "Panda Chunky," "Mahjong Astral Dimensions 2," and although unplayable "Breezeblox" and "Puzzle Puppers" do at least fire up. Some games do require SwiftShader 2.1 as well.
This does narrow the problem down. Unless it involves the hardware- the graphics chip specifically, there has never been a message about SSE2 instructions- then something is missing. What does GMS demand that GM8 does not? Whatever that difference is, assuming Toby Fox did not alter the game engine, is the problem.
Note that the Linux version does work on the 2012 ASUS in Puppy Linux 6.0.5 Tahrpup mode, but not in either Sony nor Dell in Puppy Linux 5.2.5 Lucid mode. Using WINE with both Sony and Dell does not get the Windows version running. Note that 5.2.5 Lucid is the highest version those two antiques can handle. Also note that in all three ways the ASUS runs the game (Linux, WINE Windows version in Linux, and the Windows version in Windows 8 mode).
Some of you may remember a while back I posted about trying to get the full (GameMaker Studio) version of "Undertale" running on a 2001 Sony laptop, so far still with no success. It runs the Demo (GameMaker 8) version just fine.
Before moderators consider this to be a redundant post there is a new factor involved: a 2002 Dell.
The Sony's specifications: 2001, Model PCX-SR77, Windows XP Home Edition, Service Pack 3 installed, Pentium 3 800MHz processor, Intel Integrated chip (last available driver update mid-2002), 1024(h) x 768(v) resolution at either 16 or 24-Bit color (both tried), 256MB RAM (that's the maximum), ancient security software (I browse in Puppy Linux mode, it is a Dual Operating System device).
Under sad and peculiar circumstances I also own a 2002 Dell laptop. Its specifications: used by an honest amateur who usually was not online (so updates questionable at best) with it, Windows XP Home Edition, Service Pack 2 installed, 1024(h) x 768(v) resolution at 32-Bit color, 256MB RAM, Pentium 4 1.6GHz processor, GeForce2 Mobile graphics chip (thus different drivers as well), ancient security software.
"Undertale" full version does run on the Dell. The graphics were badly fouled up, but once I dropped the SwiftShader 2.1 files into the game folder the game runs nicely enough. This is also true with "Undertale: Yellow" and "Underfell Demo."
So obviously the problem is not the RAM involved. It is not the Operating System, nor the Service Packs. It's not the resolution. There are a number of games that run on it that do not run on the Sony: "Sprill Undersea Adventure," "Mystery of Mortlake Mansion" (albeit poorly due to insufficient power), "Card City Nights," "Brave Furries," "Panda Chunky," "Mahjong Astral Dimensions 2," and although unplayable "Breezeblox" and "Puzzle Puppers" do at least fire up. Some games do require SwiftShader 2.1 as well.
This does narrow the problem down. Unless it involves the hardware- the graphics chip specifically, there has never been a message about SSE2 instructions- then something is missing. What does GMS demand that GM8 does not? Whatever that difference is, assuming Toby Fox did not alter the game engine, is the problem.
Note that the Linux version does work on the 2012 ASUS in Puppy Linux 6.0.5 Tahrpup mode, but not in either Sony nor Dell in Puppy Linux 5.2.5 Lucid mode. Using WINE with both Sony and Dell does not get the Windows version running. Note that 5.2.5 Lucid is the highest version those two antiques can handle. Also note that in all three ways the ASUS runs the game (Linux, WINE Windows version in Linux, and the Windows version in Windows 8 mode).