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Legacy GM Understanding the "Included Files" folder

J

JoltJab

Guest
So from my understanding of the help docs, the "Included Files" folder on the resource tree can take external files and put them within the executable when the game is created.(correct me if I'm wrong here)


So knowing this, I created a buffer and saved it to a file, and put that file in the "Included Files" folder. The problem now is I can't figure out how to access that file. It's probably super easy and I'm just being dumb, but I could use the help if anyone knows.

Also, when you have a file put into the "Included Files" folder, is the reference file still needed? If it is, doesn't that defeat the purpose?
 
F

frumple

Guest
Literally just acces the file. Put the filename in quotes or double quotes like this "filename.ext". If you write to the file, it will be saved in the local/storage folder on the OS. The original, included file will remain unchanged in the read-only folder.
 
J

JoltJab

Guest
oh dang. you're right! I could have sworn I tried to do that. Thanks frumple!
 
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