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iOS Unable to test on IOS [Solved]

Bingdom

Googledom
Hello,

I've been trying to get IOS to work for a few hours now. I've been following this guide.
The connection between the Mac and my laptop is fine because I can run the game on the mac

In gamemaker, It comes up with 2 certificates in the global settings. One for iPhone Distribution and the other for iPhone Developer.
I believe I only need to go for the iPhone Developer certificate because I'm only testing at the moment.
  • I have my App ID up and it matches with my bundle ID.
  • iOS Provisioning Profile is connected to both my certificates and mobile device.
  • Xcode has Provisioning Profile installed onto the phone.
  • Xcode has both Dev and Dis certificates
Whenever I try to run the game, it takes a while to compile, but then it fails...
Here is the error:
Code:
xcodebuild[8795:359773] Error Domain=IDETestOperationsObserverErrorDomain Code=6 "Early unexpected exit, operation never finished bootstrapping - no restart will be attempted" UserInfo={NSLocalizedDescription=Early unexpected exit, operation never finished bootstrapping - no restart will be attempted}

Testing failed:
    Test target Slap__em Tests encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted)
** TEST FAILED **

nference.framework/AVConference (0x114634cd0). One of the two will be used. Which one is undefined.
2017-04-02 02:14:55.631 Slap__em[8912:361516] com.NoCorners.Slapem
2017-04-02 02:14:55.645 Slap__em[8912:361516] Screen size is 1242.000000,2208.000000
2017-04-02 02:14:55.659 Slap__em[8912:361516]  * * * * * * Register  audio Interruption callback * * * *
Versions:
Xcode 8.3
Mac 10.12.3

Sorry If I've missed some information. It's really late right now.
 

Bingdom

Googledom
How did I miss that? :D

Now I'm using Xcode 8. I am using an iPhone 6s Plus, So I had to follow this guide to get the correct drivers.
Now I can see my app appear on the simulator, but It crashes whenever I try to open it.

The compiler may have picked up the problem but it displays a very similar problem than last time. Maybe I'm looking at the wrong place.

Code:
2017-04-02 16:40:40.580 xcodebuild[11531:481107] Error Domain=IDETestOperationsObserverErrorDomain Code=5 "Early unexpected exit, operation never finished bootstrapping - no restart will be attempted" UserInfo={NSLocalizedDescription=Early unexpected exit, operation never finished bootstrapping - no restart will be attempted}

objc[12313]: Class PLBuildVersion is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices (0x11fca4910) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/PhotoLibraryServices.framework/PhotoLibraryServices (0x11f6df210). One of the two will be used. Which one is undefined.
objc[12313]: Class VCWeakObjectHolder is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/ViceroyTrace.framework/ViceroyTrace (0x11be04b60) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/AVConference.framework/AVConference (0x11bd417e0). One of the two will be used. Which one is undefined.
2017-04-02 17:12:03.675196 Slap__em[12313:497141] subsystem: com.apple.siri, category: Intents, enable_level: 1, persist_level: 1, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 0, privacy_setting: 0, enable_private_data: 0
2017-04-02 17:12:03.753907 Slap__em[12313:497173] subsystem: com.apple.UIKit, category: HIDEventFiltered, enable_level: 0, persist_level: 0, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 1, privacy_setting: 2, enable_private_data: 0
2017-04-02 17:12:03.754846 Slap__em[12313:497173] subsystem: com.apple.UIKit, category: HIDEventIncoming, enable_level: 0, persist_level: 0, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 1, privacy_setting: 2, enable_private_data: 0
2017-04-02 17:12:04.261948 Slap__em[12313:497170] subsystem: com.apple.BaseBoard, category: MachPort, enable_level: 1, persist_level: 0, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 0, privacy_setting: 0, enable_private_data: 0
2017-04-02 17:12:04.282830 Slap__em[12313:497141] subsystem: com.apple.UIKit, category: StatusBar, enable_level: 0, persist_level: 0, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 1, privacy_setting: 2, enable_private_data: 0
2017-04-02 17:12:04.342 Slap__em[12313:497141] com.NoCorners.Slapem
2017-04-02 17:12:04.351 Slap__em[12313:497141] Screen size is 1242.000000,2208.000000
2017-04-02 17:12:04.366 Slap__em[12313:497141]  * * * * * * Register  audio Interruption callback * * * *
2017-04-02 17:12:04.376902 Slap__em[12313:497141] subsystem: com.apple.SystemConfiguration, category: SCNetworkReachability, enable_level: 0, persist_level: 0, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 0, privacy_setting: 2, enable_private_data: 0
2017-04-02 17:12:04.378637 Slap__em[12313:497141] subsystem: com.apple.network, category: , enable_level: 0, persist_level: 0, default_ttl: 0, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 0, privacy_setting: 2, enable_private_data: 0
2017-04-02 17:12:04.467104 Slap__em[12313:497141] subsystem: com.apple.UIKit, category: GestureEnvironment, enable_level: 0, persist_level: 0, default_ttl: 1, info_ttl: 0, debug_ttl: 0, generate_symptoms: 0, enable_oversize: 1, privacy_setting: 2, enable_private_data: 0
2017-04-02 16:40:28.335 Slap__em[11767:483667] Failed to make complete framebuffer object 8219
The only extension I have is the Google play services extension. It's used for the AdMob ads.

Edit:
Ok, so I went through the game that is saved on Xcode after hitting run on gm, and It was having troubles finding the team's name. It appears that I can't put a space between the 2 names inside game maker, but I created the license using my full name. Using my email address didn't help. I had to copy-paste my name to the team ID in gm, in order to have a space.

Edit2:
It also appears that it fails to find my name, even though it's the same as the certificate. Maybe I'm looking at it wrong. It looks like i have to add it manually through Xcode for it to work.

Now that it works on the iPhone, it appears that the shader is all messed up. According to Xcode's debugger, the game is using a lot of processing power. Maybe the shader is the reason?

iPhone:
IMG_2607.PNG
PC and Android Looks like (they both are the same)
upload_2017-4-2_18-15-56.png

I'm drawing directly to the application surface, could this be the problem? I'm going to check now and come back with the results

Edit3:
Same result. Going without shaders for now.
 
Last edited:
D

Daniel Arroyo

Guest
Hi Bingdon, I have the same problem that you, but in my case I have the latest version of xCode, how i can get the previous one?
 
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