Paul Green
Member
While I appreciate the instructions state that it should be 'Sierra', I'm going with the 'should work' on El Capitan as I can't afford a new machine yet.
My current project runs on my El Capitan Mac through 1.4, so I imported my project into GMS2. I've configured the preferences and the settings the same, but I get this error, which doesn't really help me
I've tested the connection, I've cleared the SSH, etc, I've followed a tip from
https://forum.yoyogames.com/index.php?threads/cant-find-ios-devices-ssh-authorized_keys-error.27395/
https://forum.yoyogames.com/index.php?threads/cant-find-ios-devices-ssh-authorized_keys-error.27395/
that didn't help, I get the output of (oh, and I've removed sensitive info, as it's not needed)
Any more ideas I can try? or am I waiting until the next update? as I can't determine if the error is being caused by my code, or the GMS2 IDE? I'm guessing it's not my code
My current project runs on my El Capitan Mac through 1.4, so I imported my project into GMS2. I've configured the preferences and the settings the same, but I get this error, which doesn't really help me
I've tested the connection, I've cleared the SSH, etc, I've followed a tip from
https://forum.yoyogames.com/index.php?threads/cant-find-ios-devices-ssh-authorized_keys-error.27395/
https://forum.yoyogames.com/index.php?threads/cant-find-ios-devices-ssh-authorized_keys-error.27395/
that didn't help, I get the output of (oh, and I've removed sensitive info, as it's not needed)
Code:
[tnhbctpti] = [the_names_have_been_changed_to_protect_the_innocent]
Saving project to: E:\[tnhbctpti].yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/Igor.exe" -options="C:\Users\[tnhbctpti]\AppData\Local\GameMakerStudio2\build.bff" -- Mac Run
Loaded Macros from C:\Users\[tnhbctpti]\AppData\Roaming\GameMakerStudio2\Cache\[tnhbctpti]\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\bin\platform_setting_defaults.json
Options: C:\Users\[tnhbctpti]\AppData\Roaming/GameMakerStudio2\[tnhbctpti]\local_settings.json
Options: C:\Users\[tnhbctpti]\AppData\Roaming\GameMakerStudio2\Cache\[tnhbctpti]\targetoptions.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4 /gn="[tnhbctpti]" /td="C:\Users\[tnhbctpti]\AppData\Local\GameMakerStudio2" /cd="C:\Users\[tnhbctpti]\AppData\Roaming\GameMakerStudio2\Cache\[tnhbctpti]" /zpuf="C:\Users\[tnhbctpti]\AppData\Roaming/GameMakerStudio2\[tnhbctpti]" /m=llvm-mac /tgt=2 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/yyc/" /nodnd /cfg=default /o="C:\Users\[tnhbctpti]\AppData\Local\GameMakerStudio2\[tnhbctpti]" /sh=True /optionsini="C:\Users\[tnhbctpti]\AppData\Local\GameMakerStudio2\[tnhbctpti]\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\BaseProject\BaseProject.yyp" "E:\[tnhbctpti].yyp" /preprocess="C:\Users\[tnhbctpti]\AppData\Roaming\GameMakerStudio2\Cache\[tnhbctpti]"
Reading project file....E:\[tnhbctpti]
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.6.96\BaseProject
Reading config delta 'E:\[tnhbctpti]\options\main\inherited\options_main.inherited.yy'
finished.
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe DONE (0)
Options: C:\Users\[tnhbctpti]\AppData\Roaming\GameMakerStudio2\Cache\[tnhbctpti]\PlatformOptions.json
working dir: C:\Program Files\GameMaker Studio 2
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\bin\putty\yyputtygen.exe C:\Users\[tnhbctpti]\AppData\Roaming/GameMakerStudio2\[tnhbctpti]\yoyo.ppk -O public-openssh
Igor complete.