William Garrison
Member
ERROR:
Unable to find any instance for object index '121' name 'fc_content_s1'
at gml_Object_flipCombo_Step_0 (line 37) - if (slot_1 == fc_content_s1.fc_content_is) { slot_check_1 = true; }
############################################################################################
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stack frame is
gml_Object_flipCombo_Step_0 (line 37)
So the puzzle works great (and this error doesnt pop up) when I have puzzleActive set to true, allowing the puzzle to be on screen and workable. But when I set it to false so i can test it popping up i get this error. Here is the code...
Create:
Step:
Variable definitions:
Unable to find any instance for object index '121' name 'fc_content_s1'
at gml_Object_flipCombo_Step_0 (line 37) - if (slot_1 == fc_content_s1.fc_content_is) { slot_check_1 = true; }
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_flipCombo_Step_0 (line 37)
So the puzzle works great (and this error doesnt pop up) when I have puzzleActive set to true, allowing the puzzle to be on screen and workable. But when I set it to false so i can test it popping up i get this error. Here is the code...
Create:
Code:
puzzleActive = false;
puzzle_fcWinner = false;
view_w2 = room_width * 0.5;
view_h2 = room_height * 0.5;
image_xscale = 2;
image_yscale = 2;
fc_cs1 = fc_content_s1;
fc_cs2 = fc_content_s2;
fc_cs3 = fc_content_s3;
fc_cs4 = fc_content_s4;
fc_cs5 = fc_content_s5;
slot_check_1 = false;
slot_check_2 = false;
slot_check_3 = false;
slot_check_4 = false;
slot_check_5 = false;
boxColor = c_black;
_time = 0;
_start = 0;
_end = .5;
_duration = 60;
Code:
#region Puzzle
if (puzzleActive) {
x = view_w2;
y = view_h2;
instance_create_layer(x, y-110, "PuzzleTop", fc_selector);
instance_create_layer(x-132, y+117, "PuzzleTop", fc_btnLeft);
instance_create_layer(fc_btnLeft.x + 86, fc_btnLeft.y, "PuzzleTop", fc_btnRight);
instance_create_layer(fc_btnRight.x + 86, fc_btnLeft.y, "PuzzleTop", fc_btnUp);
instance_create_layer(fc_btnUp.x + 86, fc_btnLeft.y, "PuzzleTop", fc_btnDown);
instance_create_layer(x-217, y, "PuzzleTop", fc_content_s1);
instance_create_layer(x-108, y, "PuzzleTop", fc_content_s2);
instance_create_layer(x, y, "PuzzleTop", fc_content_s3);
instance_create_layer(x+108, y, "PuzzleTop", fc_content_s4);
instance_create_layer(x+217, y, "PuzzleTop", fc_content_s5);
puzzleActive = false;
}
#endregion
#region Solve
if (slot_check_1) and
(slot_check_2) and
(slot_check_3) and
(slot_check_4) and
(slot_check_5) {
puzzle_fcWinner = true;
}
if (slot_1 == fc_content_s1.fc_content_is) { slot_check_1 = true; }
if (slot_2 == fc_content_s2.fc_content_is) { slot_check_2 = true; }
if (slot_3 == fc_content_s3.fc_content_is) { slot_check_3 = true; }
if (slot_4 == fc_content_s4.fc_content_is) { slot_check_4 = true; }
if (slot_5 == fc_content_s5.fc_content_is) { slot_check_5 = true; }
#endregion