Hi everyone. I'm currently trying to distribute my game for MacOSX. I'm using Sierra (10.12) and GM:S 1.99.525 EA. I'm running the project TO Xcode, and I've made sure to disable the "Build for Mac App Store check box" as well as keep the "Signing Identity" text box empty. When I launch the release build .app that was compiled by Xcode, the .app works. Now, after I upload that same file to itch, redownload it through chrome, and double click it -- I get the "Unable to find game!!" error. When I move the downloaded .app to a different directory and launch it, the .app works. When I copy and paste the same .app into the same directory, it works. When I launch the original "Unable to find game!!" through bash using "open -a", it works. However, it doesn't work when I double click it regularly after downloading it through chrome. Now, here's something else that's very interesting: If you do make a copy of the bugged copy to "fix" it (so you have 1 bugged copy and 1 fixed copy), empty out the bugged .app (ie. Delete the "Contents" directory) and copy the Contents directory from the WORKING .app to the buggy app, I still get the same error. Apparently Nuclear Throne had a similar issue in the past where the cause of this was the fact that there was a space character somewhere in the project but I've went through all the strings that I can access through both GM:S and Xcode and I found no space character in the path or anything... http://steamcommunity.com/app/242680/discussions/0/540739405594642068/ Here's the game that I'm trying to fix it for: https://omrii.itch.io/shhttpsitchiojamagdg-demo-day-14 For the ADMINS, this is the most relevant article I found on the website, but it doesn't address this specific problem... https://help.yoyogames.com/hc/en-us...gest=73ddee85118d48ee99d3c14f611caa0cb309a54c Not quite sure what to do and I'm stumped. If you'd like me to check any of my steps, upload photos of my settings pages or WHATEVER because I left anything out, let me know. Any help would be appreciated!