L
LoF
Guest
After 6 years of development and two from-scratch restarts I've finally published my URPG asset - grab a copy here: https://marketplace.yoyogames.com/assets/6959/ultimate-rpg-engine
Peer to peer is a concept which I used for my AI. Your point is right but it's the way foes share they info about the map. Like one entity solves a part of the problem crucial for it and shares solution with others (not all of them tho) . After some additions problem is solved enough that about 1/3 of foes can simply rely on it and compute literally nothing about the pathfinding for themselfs. Optimisation that works .@LoF Unless I'm misunderstanding p2p protocol is peer-to-peer and is used in networking meaning it has nothing to do with AI.
Yeah, DynamicUI is quite a thing about this.Smooth menus.