L
LeXranger
Guest
Hi,
I got some issues to make my game multiplayer.
So I just tried to make a simple server and its not working..
Someone know what I did wrong?
obj_server:
obj_client:
Thank you
-LeXranger
I got some issues to make my game multiplayer.
So I just tried to make a simple server and its not working..
Someone know what I did wrong?
obj_server:
///Initialize our Server.
var type = network_socket_udp;
var port = 25653;
max_clients = 4;
server = network_create_server(type,port,max_clients);
socket = noone;
var type = network_socket_udp;
var port = 25653;
max_clients = 4;
server = network_create_server(type,port,max_clients);
socket = noone;
network_destroy(server);
var type_event = async_load[? "type"];
switch (type_event){
case network_type_connect:
//Add the client to the socket variable - When using multiple clients, use a data structure. This is a single client.
if (socket == noone){ //If No one is connected yet.
socket = async_load[? "socket"];
}
break;
case network_type_disconnect: //If someone tries to disconnect.
socket = noone
break;
case network_type_data: //If we are receiving data
//Handle the data.
break;
}
switch (type_event){
case network_type_connect:
//Add the client to the socket variable - When using multiple clients, use a data structure. This is a single client.
if (socket == noone){ //If No one is connected yet.
socket = async_load[? "socket"];
}
break;
case network_type_disconnect: //If someone tries to disconnect.
socket = noone
break;
case network_type_data: //If we are receiving data
//Handle the data.
break;
}
if (socket == noone){ //If No one is connected yet.
draw_text(100,10,"no one connected")
}else{
draw_text(100,10,"one connected")
}
draw_text(100,10,"no one connected")
}else{
draw_text(100,10,"one connected")
}
///Initialize client.
var type = network_socket_udp;
var ip = get_string("Which IP address do you want to connect to?","");
var port = 25653;
socket = network_create_socket(type);
connection = network_connect(socket,ip,port);
var type = network_socket_udp;
var ip = get_string("Which IP address do you want to connect to?","");
var port = 25653;
socket = network_create_socket(type);
connection = network_connect(socket,ip,port);
///Initialize client.
network_destroy(socket);
network_destroy(socket);
Thank you
-LeXranger