G
gloomytoad
Guest
Hello,
I have just released GloomyNet into Beta.
GloomyNet is being developed as a "base" framework that handles connections over UDP and provides you with a simplified data serialization method. My biggest goal for GloomyNet is to provide tons of documentation + tutorials showing you how to use it for various needs. I have started a Client / Server tutorial series on my channel that will show how to build a top down space shooter deathmatch game. After this series is complete I will do one on developing a Peer 2 Peer game using GNet.
In addition, I will be releasing "Modules" built on GloomyNet. For example I will include a framework for Client / Server and P2P. These will contain tools for helping with interpolation, host migration, and client-side prediction. I would like to get Lockstep running as well on the P2P side for those of you wanting to do fighting style games.
Get It Here:
https://marketplace.yoyogames.com/assets/7416/gloomynet
Client / Server Tutorial Series Here:
I have just released GloomyNet into Beta.
GloomyNet is being developed as a "base" framework that handles connections over UDP and provides you with a simplified data serialization method. My biggest goal for GloomyNet is to provide tons of documentation + tutorials showing you how to use it for various needs. I have started a Client / Server tutorial series on my channel that will show how to build a top down space shooter deathmatch game. After this series is complete I will do one on developing a Peer 2 Peer game using GNet.
In addition, I will be releasing "Modules" built on GloomyNet. For example I will include a framework for Client / Server and P2P. These will contain tools for helping with interpolation, host migration, and client-side prediction. I would like to get Lockstep running as well on the P2P side for those of you wanting to do fighting style games.
Get It Here:
https://marketplace.yoyogames.com/assets/7416/gloomynet
Client / Server Tutorial Series Here: