babyjeans
Member
Not sure what I'm doing wrong, but I've compiled my extension under linux with the `-m32` flag, ensuring its a 32bit build, and I've included it in my GMS2 Extension as a 'proxy' of the windows.dll. I've also named the .so file the exact same thing as the .dll and also tried naming it `lib<name>.so` to no avail.
When the game loads in VM / YYC in Ubuntu it says it can't load the shared object, there's no such file. I see it in ~/GameMakerStudio2/assets - so what gives? any ideas?
When the game loads in VM / YYC in Ubuntu it says it can't load the shared object, there's no such file. I see it in ~/GameMakerStudio2/assets - so what gives? any ideas?