Master Cabalist
Member
I have two issues I think are related to how I manage memory and resources in my game. The first is that the cursor, when there are a large number of brains on screen (bad guys), sometimes vanishes. The second issue is more severe.
One of my bats (good guys), has an attack where he is gigantic and rolls across the screen pummeling any brains that are around. This attack works perfectly sometimes, but sometimes when there is more than one brain on screen
the game crashes. No error code, nothing. Just fails. I'm trying to tackle these issues. I have two levels set up in texture groups, and the interface is a texture group as well. I'm wondering if texture groups will help to solve the probllem
and how so. Just FYI, if I run the game in the debugger and attack with the muscle bat (the big guy) the debugger gives no error code either. The game just flat out dies.
One of my bats (good guys), has an attack where he is gigantic and rolls across the screen pummeling any brains that are around. This attack works perfectly sometimes, but sometimes when there is more than one brain on screen
the game crashes. No error code, nothing. Just fails. I'm trying to tackle these issues. I have two levels set up in texture groups, and the interface is a texture group as well. I'm wondering if texture groups will help to solve the probllem
and how so. Just FYI, if I run the game in the debugger and attack with the muscle bat (the big guy) the debugger gives no error code either. The game just flat out dies.