In my 2d top-down game I have splitscreen for two players. my game also implements 3d audio so both the player objects are 'listeners.' However if only it were as easy as to put audio_listener_position in the Step event of both player objects... I acknowledge there are 'audio masks' (audio_emitter_set_listener_mask) which I should assign to both the player objects to make them listeners, I guess? I have no idea tho where to put the code etc... Any help on how I can have two listener objs? Thank you in advance.