D
djrain
Guest
So I was able to run my game on my iPhone just fine until I added TweenGMS Pro to the project.
The extension works fine when testing on my Mac but not my iPhone. And I'm no expert on the error messages but I assume this is the relevant stuff:
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
System.DllNotFoundException: kernel32
at (wrapper managed-to-native) .: (string,./&)
at Igor.iOSBuilder.HandleExtensions () [0x0020f] in <bd91bca3df6b4338a96799a391f58a40>:0 Igor complete.
elapsed time 00:00:05.7152540s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.0.135/bin/Igor.exe -options="/private/tmp/PKInstallSandbox.X0jjqz/GameMakerStudio2/GMS2TEMP/build.bff" -- iOS Run started at 08/25/2017 11:10:19
FAILED: Run Program Complete
Any way to fix this, or does the developer of TweenGMS need to update it?
The extension works fine when testing on my Mac but not my iPhone. And I'm no expert on the error messages but I assume this is the relevant stuff:
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
System.DllNotFoundException: kernel32
at (wrapper managed-to-native) .: (string,./&)
at Igor.iOSBuilder.HandleExtensions () [0x0020f] in <bd91bca3df6b4338a96799a391f58a40>:0 Igor complete.
elapsed time 00:00:05.7152540s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.0.135/bin/Igor.exe -options="/private/tmp/PKInstallSandbox.X0jjqz/GameMakerStudio2/GMS2TEMP/build.bff" -- iOS Run started at 08/25/2017 11:10:19
FAILED: Run Program Complete
Any way to fix this, or does the developer of TweenGMS need to update it?