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Mac OSX TweenGMS causing iOS build to fail



So I was able to run my game on my iPhone just fine until I added TweenGMS Pro to the project.

The extension works fine when testing on my Mac but not my iPhone. And I'm no expert on the error messages but I assume this is the relevant stuff:

/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
System.DllNotFoundException: kernel32
at (wrapper managed-to-native) .: (string,./&)
at Igor.iOSBuilder.HandleExtensions () [0x0020f] in <bd91bca3df6b4338a96799a391f58a40>:0 Igor complete.

elapsed time 00:00:05.7152540s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime- -options="/private/tmp/PKInstallSandbox.X0jjqz/GameMakerStudio2/GMS2TEMP/build.bff" -- iOS Run started at 08/25/2017 11:10:19
FAILED: Run Program Complete

Any way to fix this, or does the developer of TweenGMS need to update it?


[SORRY] ive just re read your post and seems like you r having a different issue.


Im new here, and got the same issue. First time installed the GMS . From what i see the Mono.framework is not even installed on my machine.
Downloading now will install and update.

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