scorpafied
Member
so im currently in the process of doing a turn based strategy game. originally i was inspired by "advance wars"
but i didnt want to merely copy it, and so ive spent the past 48 hours brain storming some ideas that would be an interesting twist on the concept.
i thought of something where u select what units u eant and u can build a certain amount and then match starts. but without a way to build more i thought games wouldnt be long enough to be interesting.
so i thought maybe having 1 building for a hq. capture that and its game over. and then each turn u get a certain amount of points. a standard rate for the start of turn. and a bonus for each killed unit. points allow u to make new units from hq.
i quite liked that idea. and thoight given that theres no buildings to capture that might help seperate it from merely being a clone.
interested to see what u guys are thinking
but i didnt want to merely copy it, and so ive spent the past 48 hours brain storming some ideas that would be an interesting twist on the concept.
i thought of something where u select what units u eant and u can build a certain amount and then match starts. but without a way to build more i thought games wouldnt be long enough to be interesting.
so i thought maybe having 1 building for a hq. capture that and its game over. and then each turn u get a certain amount of points. a standard rate for the start of turn. and a bonus for each killed unit. points allow u to make new units from hq.
i quite liked that idea. and thoight given that theres no buildings to capture that might help seperate it from merely being a clone.
interested to see what u guys are thinking