M
markchapman
Guest
I'm working on a turn based battle system, mostly as a learning project. My main question is how do i differentiate the enemies so they all don't have the same behavior? I don't want the system to be one you can spam through with the space button, but making independent ai for each monster seems like the only way. I thought about giving them specific moves to there type, like goblins have poisonous bites, slimes have a sticky goo that kinda freezes the player.
Another thing I'm running into my system dont rely solely on turns, there isn't any to be honest, its based on stamina build up, its a set timer that can be buffed by either parties, Is this a better option?
I know ill have to later on implement more then 1v1 battles, the question is, is it better to let the ai take control of them or let the player choose there actions? I think it would make the battle take less time to let the ai handle there options because most older games like ff it took forever to get through a battle choosing everyone's actions, well imo.
I would have posted pictures of the system but there isn't much to see, its all number crunching atm.
Another thing I'm running into my system dont rely solely on turns, there isn't any to be honest, its based on stamina build up, its a set timer that can be buffed by either parties, Is this a better option?
I know ill have to later on implement more then 1v1 battles, the question is, is it better to let the ai take control of them or let the player choose there actions? I think it would make the battle take less time to let the ai handle there options because most older games like ff it took forever to get through a battle choosing everyone's actions, well imo.
I would have posted pictures of the system but there isn't much to see, its all number crunching atm.