GM:S 1.4 Turn Based Combat YT Series

Discussion in 'Tutorials' started by Aaron Craig, Oct 17, 2016.

  1. Aaron Craig

    Aaron Craig Member

    Joined:
    Jun 20, 2016
    Posts:
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    Turn Based Combat

    GM Version: GameMaker Studio
    Target Platform: PC
    Download: NA
    Links: https://www.youtube.com/playlist?list=PLwfY1MeupeNaI6OstJUDY112YBgUOvsgT

    Summary:
    Starting from scratch, learn how to create a turn based combat battle system, like in Chrono Trigger, or Final Fantasy from the olden days. This first series gets you started, and then there's also an advanced series, to add mutliple types of enemies, and multiple characters to choose from.

    Tutorial:
    Here is the playlist from YouTube:
    https://www.youtube.com/playlist?list=PLwfY1MeupeNaI6OstJUDY112YBgUOvsgT
     
    zircher likes this.
  2. AgentBJ09

    AgentBJ09 Member

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    Loved this series, and they've made a more advanced series of videos for expanding the number of party members and enemies in a group.

    https://www.youtube.com/playlist?list=PLwfY1MeupeNZ6h85ZKl_D7l1Iv-JU1L_s

    The array section for enemies threw me for a loop since it didn't work despite following everything; I'll have to dig my old version of this project out to see what I had to do to make it work.
     
    zircher likes this.
  3. 11clock

    11clock Member

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    Chrono trigger isn't true turn-based combat, though. It's, "wait for your meters to fill and then select options while the enemies attack you." Turn-based combat is when the player and enemy parties actually take turns attacking each other.
     
  4. OnLashoc

    OnLashoc Member

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    Anyone have an updated or GMS 2 tutorial for turn based combat?
     
  5. rIKmAN

    rIKmAN Member

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    GentooGames has one on itch.io for a few dollars you could probably learn from and expand upon.
    https://gentoogames.itch.io/turn-based-combat-system-for-gamemaker

    I also remember seeing some on Youtube that you could check out if you didn't want to pay the few dollars.
     
    OnLashoc likes this.
  6. OnLashoc

    OnLashoc Member

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    Yea they're all 1.4, I never used 1.4 so square peg round hole lol, but thank you checking that link out now.
     
  7. OnLashoc

    OnLashoc Member

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    I bought it, don't know if I'll use it besides expanding my learning of GM / GML, but it's a cause I can support :D
     
    rIKmAN likes this.
  8. rIKmAN

    rIKmAN Member

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    Haha don't worry you're not alone, I've got loads of extensions / assets and stuff I'll never use but I wanted to give a little to someone who had made something cool with a few dollars to show my support.
     
    OnLashoc likes this.
  9. OnLashoc

    OnLashoc Member

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    This is what I came up with:



    GMS isn't very random so you have to add randomize(); anywhere in the object before the random / irandom code you're using to effect any random / irandom code you're using. Or you can set the random seed yourself to which you can find on youtube several videos on how to set the seeding.
     
  10. rocky balboa

    rocky balboa Member

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    Jan 28, 2019
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    thanks for this
     

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