As you can see, the boss is a 3d model used as a 2d sprite. Is there any way to do that in GMS2?
Ahoy Mate!
This is more a Blender question than a GMS question to be honest... As pointed out earlier, most of the work will happen in the 3D tool rather than in GMS.
It's just a matter of using the right term here. Instead of "
export" try using the word "
render" when searching youtube, google or blender's forums.
ok but how do export models from blender to gms2?
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Have a look at the first 3 minutes from
(you can forget everything pass the 3:30 mark, you don't need to build a spritesheet for gms, individual images are enough)
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The short answer is.. you want to use "
Render animation"
A) It's all about setting some "Eevee parameters" and using the "Render animation" option in Blender.
B) Then create a new sprite in GMS and import selecting all generated pngs.
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The longer answer can get way too long for this forum post.
Things can get quite complicated depending on what you are trying to achieve.
Do you want to allow asset swap (exporting different fragments like head, chest, legs, arms to combine them back into something)
Do you want post processing (image touch up in Photoshop or image optimization in Spine after the rendering)
Do you want to render in multiple camera angle (4 or 8 directional?)
Answers will vary depending on your level of comfort with Blender, python scripts, GMS and the 2D/3D stack in general.
And community plugins are available in Blender to help you with that process
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