Hello Community,
I am making a game for Game Maker Studio 2 and I learned a bit about the physics in-depth already,
I had an idea for a game but I’m stuck at something maybe on of you have a solution for.
My game is a physics platformer where the physics are an absolute must for me because of the way the interaction with the environment works so far.
(swinging ropes, using momentum, picking up object and throwing them) the physics make my game a lot more fun to control.
Now I am about to enter a new phase
I am about to create a grid of small blocks/triangles that you are able to chip away with a pickaxe, a mining element. But regretably Game Maker Studio isn’t really able to handle a lot of physics objects at once, now I saw this game “Glitch Witches” and the way the terrain functions is exactly what I need, I tinkered a bit with the source code to try out the limits of the game and magically it can handle A LOT at once. Something I couldn’t manage on myself so far.
Regretably I don’t even begin to understand how this code works (I can to a certain extend make an educated guess) and Google only gives me a lot of information through some (sometimes dated) Box2D tutorials that are on a level I can only hope to fathom one day.
Is there any tutorial out there that can help this beginner out in order to create his own resource friendly physics terrain system in GMS2 or does anyone possibly know/have a source or asset that I can learn from?
I would greatly appreciate any kind of help or pointers, I don’t have a background in programming but I am trying to learn what I can on my own.
Encosed is a video that shows what I am trying to make, except these “mineable blocks” take up ALOT of resources, adding about 50 more of these will get the FPS under 60. (now at about 120)
https://www.liveleak.com/view?t=9fBx9_1553605315
I am making a game for Game Maker Studio 2 and I learned a bit about the physics in-depth already,
I had an idea for a game but I’m stuck at something maybe on of you have a solution for.
My game is a physics platformer where the physics are an absolute must for me because of the way the interaction with the environment works so far.
(swinging ropes, using momentum, picking up object and throwing them) the physics make my game a lot more fun to control.
Now I am about to enter a new phase
I am about to create a grid of small blocks/triangles that you are able to chip away with a pickaxe, a mining element. But regretably Game Maker Studio isn’t really able to handle a lot of physics objects at once, now I saw this game “Glitch Witches” and the way the terrain functions is exactly what I need, I tinkered a bit with the source code to try out the limits of the game and magically it can handle A LOT at once. Something I couldn’t manage on myself so far.
Regretably I don’t even begin to understand how this code works (I can to a certain extend make an educated guess) and Google only gives me a lot of information through some (sometimes dated) Box2D tutorials that are on a level I can only hope to fathom one day.
Is there any tutorial out there that can help this beginner out in order to create his own resource friendly physics terrain system in GMS2 or does anyone possibly know/have a source or asset that I can learn from?
I would greatly appreciate any kind of help or pointers, I don’t have a background in programming but I am trying to learn what I can on my own.
Encosed is a video that shows what I am trying to make, except these “mineable blocks” take up ALOT of resources, adding about 50 more of these will get the FPS under 60. (now at about 120)
https://www.liveleak.com/view?t=9fBx9_1553605315