Abdur Olajuwon
Member
I been trying to figure this out for a while. What I want to do is when the player has a set number of "collectibles", he will proceed to the next level.
What I have right now won't work and I wondering what I am doing wrong. The player will continue to collect and wont stop.
This is in the creation code in the room
And this is what I have for as far as the score system in the create event.
What I have right now won't work and I wondering what I am doing wrong. The player will continue to collect and wont stop.
Code:
if global.points >= 20
{
room_goto(rm_level2);
}
And this is what I have for as far as the score system in the create event.
Code:
global.points = 0