A
AngelofGamin
Guest
however, I seem to run into a problem where all the walls are just permanently invisible when i start a room
this is the code I used:
Also, here's more or less an illustration of what I'm trying to achieve:
this is the code I used:
Code:
if collision_line(x,y,obj_player.x,obj_player.y,obj_wall,1,0)
{visible=false;}
else
{visible=true;}
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