C
Chupiperasaurio Studios
Guest
I am trying to make enemies walk a certain path forwards and backwards indefinetly when they are in patrol mode.
I have tried setting the endaction to path_action_reverse but this only makes the enemy follow the path to the end, follow the path backwards, then follow half of the path forward and stop. If I go with path_action_stop but reversing it manually it does the same. Any other trick I tried made the charachter disappear or warp to the other point of the path.
Just for extra info, I am using relative paths, not absolutes.
I have tried setting the endaction to path_action_reverse but this only makes the enemy follow the path to the end, follow the path backwards, then follow half of the path forward and stop. If I go with path_action_stop but reversing it manually it does the same. Any other trick I tried made the charachter disappear or warp to the other point of the path.
Just for extra info, I am using relative paths, not absolutes.