A
Anomaly
Guest
Hi guys,
Lil "ammo issue" here...
Where / what would be the best method to store a true/false state of one bullet of thousands?
(This means for every instance, ever created)
I have a basic setup for it and it works, but they're moving SO fast and registering at their target properly
Buuutt..
Every once and awhile they'll mess up for no reason..
I think this is because of the speed and some steps aren't registering, getting dropped or skipped.
Ive read that this is where "checking if exists"
Comes into code for a "backup" reassurance of the value.
Not sure how / where to implement that just yet.
Any pointers?
Thanks!
Lil "ammo issue" here...
Where / what would be the best method to store a true/false state of one bullet of thousands?
(This means for every instance, ever created)
I have a basic setup for it and it works, but they're moving SO fast and registering at their target properly
Buuutt..
Every once and awhile they'll mess up for no reason..
I think this is because of the speed and some steps aren't registering, getting dropped or skipped.
Ive read that this is where "checking if exists"
Comes into code for a "backup" reassurance of the value.
Not sure how / where to implement that just yet.
Any pointers?
Thanks!