true false for bullet instances

A

Anomaly

Guest
Hi guys,

Lil "ammo issue" here...

Where / what would be the best method to store a true/false state of one bullet of thousands?
(This means for every instance, ever created)

I have a basic setup for it and it works, but they're moving SO fast and registering at their target properly
Buuutt..

Every once and awhile they'll mess up for no reason..

I think this is because of the speed and some steps aren't registering, getting dropped or skipped.

Ive read that this is where "checking if exists"
Comes into code for a "backup" reassurance of the value.

Not sure how / where to implement that just yet.

Any pointers?

Thanks!
 
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