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Android Trouble with android compiling (armv7l, SDK 4.1.1)

Hello, my app compiles perfectly fine with later versions of android (tested usually around SDK 24+). However I am trying to use an older phone which uses android 4.1.1 (SDK 16) and am getting this error:

"Unable to find library for this devices architecture, which is armv7l, ensure you have included the correct architecture in your APK"


Here are my build settings:


So far I have tried:

1) going back into to a previous runtime (mine is currently 2.3.2.426)

2) changing my NDK to a previous (tried 16)

3) using a blank project and changing the SDK build settings around.

Apparently this was an issue that was "fixed" https://bugs.yoyogames.com/view.php?id=29323, I tried some of the solutions and work arounds on that post but none work. Not sure how to go about fixing this, and its really important because I am shooting this app to be for lower end devices too, not just top.

Thanks in advance!
 

Samuel Venable

Time Killer
Gamemaker no longer supports 32-bit android devices. While they technically could make it an option because not everyone decides to publish to Google Play as their choice store or publishing platform. armv7 is 32-bit.
 
Gamemaker no longer supports 32-bit android devices. While they technically could make it an option because not everyone decides to publish to Google Play as their choice store or publishing platform. armv7 is 32-bit.
Great, thanks. I did see screenshots on various posts like this one with the armv7l option, whereas my GM 2 does not have the option. Guess that clears it up.
 

acidemic

Member
I've got the same issue. So technically even if I build for armv7 which is 32-bit, my game doesn't run on a 32-bit device. That's nonsense. The same problem I actually got with the Droid4X emulator for Windows.
 
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